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2026-02-14 19:00:00| Engadget

The Crew-12 mission, SpaceXs 20th human spaceflight, launched at 5:15 AM Eastern on February 13 from Cape Canaveral in Florida. Its expected to dock with the International Space Station today, February 14, at 3:15 PM, and you can watch the event below as it happens. By the time the missions Dragon capsule docks with the ISS, it will have traveled approximately 34 hours since lift off. Inside are NASA astronauts Jessica Meir and Jack Hathaway, European Space Agencys Sophie Adenot and Roscosmos cosmonaut Andrey Fedyaev.The four spacefarers are joining the three remaining passengers onboard the ISS after Crew-11 flew back to Earth a month earlier than planned. If youll recall, NASA made the decision to cut their mission short after one of the crew members had a medical issue that instruments on the ISS arent capable of diagnosing. While the crew member was stable, the agency decided to bring the whole mission home out of an abundance of caution. Crew-12 will be staying on the ISS for eight months and will conduct a number of scientific experiments, including ones related to human health and ones meant to advance technologies for future missions to the moon and Mars. They will study how pneumonia-causing bacteria can lead to long-term heart damage, for instance, and will also look into how a persons physical characteristics can affect blood flow during spaceflight. NASAs live coverage for the docking starts at 1:15 PM. This article originally appeared on Engadget at https://www.engadget.com/science/space/watch-the-nasa-spacex-crew-12-mission-dock-with-the-iss-180000450.html?src=rss

Category: Marketing and Advertising
 

2026-02-14 14:52:45| Engadget

The Department of Homeland Security (DHS) has reportedly been asking tech companies for information on accounts posting anti-ICE sentiments. According to The New York Times, DHS has sent hundreds of administrative subpoenas to Google, Reddit, Discord and Meta over the past few months. Homeland Security asked the companies for names, email addresses, telephone numbers and any other identifying detail for accounts that have criticized the US Immigration and Customs Enforcement agency or have reported the location of its agents. Google, Meta and Reddit have complied with some of the requestsAdministrative subpoenas are different from warrants and are issued by the DHS. The Times says they were rarely used in the past and were mostly sent to companies for the investigation of serious crimes, such as child trafficking. Apparently, though, the government has ramped up its use in the past year. Its a whole other level of frequency and lack of accountability, Steve Loney, a senior supervising attorney for ACLU, told the publication. Companies can choose whether to comply with the authorities or not, and some of them give the subject of a subpoena up to 14 days to fight it in court. Google told The Times that its review process for government requests is designed to protect user privacy while meeting [its] legal obligations and that it informs users when their accounts have been subpoenaed unless it has been legally ordered not to or in exceptional circumstances. We review every legal demand and push back against those that are overbroad, the company said. Some of the accounts that were subpoenaed belong to users posting ICE activity in Montgomery County, Pennsylvania on Facebook and Instagram in English and Spanish. The DHS asked Meta for their names and details on September 11, and the users were notified about it on October 3. They were told that if Meta didnt receive documentation that they were fighting the subpoena in court within 10 days, Meta will give Homeland Security the information it was asking for. The ACLU filed a motion for the users in court, arguing that the DHS is using administrative subpoenas as a tool to suppress speech of people it didnt agree with. In late January, Meta started blocking links to ICE List, a website that lists thousands of ICE and Border Patrol agents names. A few days ago, House Judiciary Committee member Jamie Raskin (D-MD) also asked Apple and Google to turn over all their communication with the US Department of Justice to investigate the removal of ICE-tracking apps from their respective app stores. This article originally appeared on Engadget at https://www.engadget.com/big-tech/homeland-security-has-reportedly-sent-out-hundreds-of-subpoenas-to-identify-ice-critics-online-135245457.html?src=rss

Category: Marketing and Advertising
 

2026-02-14 14:00:00| Engadget

Apple has steadily expanded home screen customization on the iPhone over the past few years, and iOS 26 continues that trend with more visual control over app icons. Building on the changes introduced in iOS 18, the latest update lets you resize icons, remove app labels, apply system-wide color tints and make icons translucent using Apples new Liquid Glass design language.Most of these options live in one place: the Customize menu, which appears after entering edit mode on the home screen. While iOS still doesnt allow total freeform icon placement or third-party icon packs without shortcuts, the tools Apple provides are now flexible enough to dramatically change how an iPhone looks and feels. This guide walks through how to customize app icons and layouts using the options available in iOS 26, with a focus on icon size, color, appearance and arrangement.How to customize your iPhone home screenAll home screen customization starts the same way.Go to the Home Screen.Touch and hold an empty area of the Home Screen background until the apps begin to jiggle.Tap Edit in the top left corner, then select Customize from the menu.A customization panel appears along the bottom of the screen. Changes made here apply across all home screen pages at once, rather than on a per-page basis.From the Customize menu, you can:Adjust icon sizeChange appearance (e.g., Dark)Make icons translucent with a clear lookAdd a color tint to icons and widgetsHow to make app icons larger and remove labelsOne of the simplest changes in iOS 26 is also one of the most visually impactful. From the Customize menu, tap the icon showing two app squares of different sizes. This switches the home screen to Large App Icons mode.When large icons are enabled, app labels disappear entirely and the icons themselves expand to fill more of the grid. This creates a cleaner look and makes apps easier to tap, particularly on iPhone models with larger screens. The tradeoff is that fewer icons fit on each screen and spacing between rows becomes more pronounced.To revert to standard icons with labels, repeat the steps and tap the same button again.How to change the appearance of app iconsiOS 26 offers four icon appearance styles: Default, Dark, Clear and Tinted. These options are available from the top row of the Customize panel. From the Customize panel, you can tap the sun icon across all options in the top left-hand corner to toggle wallpaper dimming. This generally makes app icons and labels easier to read. The Default option keeps icons looking as the developers intended, with no system-wide color or transparency applied.Selecting Dark applies a darker background to supported app icons and widgets. Apples own apps fully support this mode, and some third-party apps do as well, though many retain their original colors. When Dark is enabled, iOS can also dim the wallpaper slightly, which may help reduce power usage on OLED displays.The Clear option enables translucency across all apps on the Home Screen. This removes all color but retains app labels. The layered, frosted-glass effect changes depending on the background image. Clear icons can be paired with Light, Dark or Auto styles using the options along the bottom of the Customize panel.Tinted mode allows all supported app icons and widgets to take on a single color scheme. After selecting Tinted, color and saturation sliders appear at the bottom of the screen. Adjusting these changes the hue applied across icons, creating a uniform look that can range from subtle pastels to high-contrast monochrome themes.If you want a specific color from your iPhones wallpaper, select the eyedropper tool, then tap and hold while dragging the cursor across the screen until you land on your chosen color. Like the Clear option, youll be able to select from Light, Dark or Auto when adjusting the Tinted settings.The Auto option allows icons to switch between light and dark appearances based on system-wide light or dark mode.How to arrange apps around the home screenApp placement works the same way it did before iOS 26, but the visual changes introduced by larger icons and spacing make layout choices more noticeable.Apps can be rearranged by accessing an empty space on the Home Screen, then tapping and holding until the apps start jiggling. From here you can drag icons to new positions. The grid remains fixed, meaning icons cannot overlap or be placed freely, but there is more flexibility in how empty space is used.Icons can be clustered toward the bottom of the screen, aligned to one side or arranged to frame a wallpaper. With large icons enabled, the gap between the dock and the first row of apps becomes more pronounced, but it cannot be filled with additional icons.Changes apply across all home screen pages, so reorganizing one page does not affect icon size or appearance on another.What iOS 26 still doesnt allowDespite expanded customization, some long-standing limitations remain. iOS 26 does not support per-app icon color selection, custom icon packs without shortcuts or freeform icon placement outside the grid. Icon appearance settings apply globally, not per page or per app.Widgets, lock screen customization and focus mode filters add additional layers of personalization, but those tools sit outside the scope of the home screen Edit menu.iOS 26 gives iPhone users more control over the look of their home screen than ever before, even if Apples approach remains structured. By combining icon resizing, appearance modes and careful app arrangement, its possible to create a layout that feels cleaner, more personal and easier to use without relying on workarounds.This article originally appeared on Engadget at https://www.engadget.com/mobile/smartphones/how-to-customize-your-iphone-home-screen-with-ios-26-130000798.html?src=rss

Category: Marketing and Advertising
 

2026-02-14 13:00:00| Engadget

Welcome to our latest roundup of what's going on in the indie game space. A whole bunch of compelling games arrived this week, and Sony dropped some news about more that are on the way to PS5 and other platforms during its State of Play stream on Thursday. For one thing, I didnt have a prequel for Neva, one of my favorite games of the last few years on my bingo card. Im very much looking forward to checking out that DLC next week. Its really neat that Motion Twin and Evil Empire the studios behind Dead Cells and its expansions, respectively are getting to make a proper Castlevania game. While it might not be developing many games in-house anymore, giving external studios the chance to run with its franchises is a very smart move on Konamis part. Not least because were getting a Silent Hill game set in Scotland as well.Ive had Big Walk on my radar since the game was first shown off at The Game Awards a couple of years back. This is a co-op multiplayer game from Untitled Goose Game studio House House and publisher Panic in which you'll go on adventures with your friends and help each other through puzzles and other challenges using voice, text chat and gestures. You can just hang out with your buds and watch the sunset or put their binoculars into the ocean too.Expect Big Walk to arrive later this year on PS5 (including as a Monthly Game for all PS Plus members), Steam and Epic Games Store. There will be support for cross-platform play between PS5 and PC.Also, Remedy Entertainment is technically an indie studio. As such, I can mention here that I cannot wait for Control Resonant, which is probably going to break my brain with all the perspective shifting Remedy showed off in the gameplay trailer. New releasesAs with any successful heist, planning and execution are equally paramount in Relooted. Setting things up properly before hightailing it out of a museum with artifacts reminds me a bit of Teardown albeit without all the voxel destruction. But Relooted is a lot more than that. Its an anti-colonialist story in which parkour enthusiast Nomali and her crew take back African artifacts (all of which exist in real life) from Western museums. I did encounter some performance issues while playing on PC, but that didn't take too much away from the enjoyable, in-the-moment action and having to adjust escape routes on the fly when things go awry. Nor did the framerate drops detract one bit from the important story that South African studio Nyamakop is telling here.Relooted is out now on Steam, Epic Games Store and Xbox Series X/S. It typically costs $15, but there's a 10 percent discount on Steam until February 24. It's available on Game Pass Ultimate and PC Game Pass.Little Nightmares and Little Nightmares 2 developer Tarsier Studios is back with another slice of atmospheric horror. In Reanimal, two siblings set out to save their missing friends and escape from an island they once called home. However, they'll have to face a litany of dangers, including a lot of creepy creatures. I haven't played Reanimal yet, but the various trailers have have always grabbed my attention. It's out now on Steam, PS5, Xbox Series X/S and Nintendo Switch 2 for $40.Reanimal has single-player, couch co-op and online co-op modes. A friend pass that allows you to invite a pal to play with you online at no extra cost should be available soon.Mewgenics had been in the works for a very long time before it arrived this week. It was initially announced in 2012 when co-developer Edmund McMillen was still part of Super Meat Boy studio Team Meat. After years of Mewgenics being in development hell amid McMillen focusing on projects such as The Binding of Isaac: Rebirth, he's finally seen the game through with the help of longtime collaborator Tyler Glaiel.This is a turn-based strategy roguelike in which players breed cats and then take kitties with wild mutations and blends of powers into combat. There's a lot to explore and discover here. McMillen and Glaiel claim the main campaign runs for over 200 hours. Having more than 10 character classes (each with 75 unique abilities), more than 900 items and hundreds of bosses and enemies could well ensure that things stay fresh enough to justify that run time.Reviews have largely been positive for this one, though the humor didn't click for some critics. Mewgenics is out now on Steam. It usually costs $30, but you can save $3 if you buy it by February 24.Rogue Point is a co-op shooter for up to four players thats worth paying attention to, in large part because its from the team behind Black Mesa, the fan remake of Half-Life. It's now available in early access on Steam, typically for $20, though there's a 15 percent discount until February 26.This appears to be in the vein of tactical shooters like Ubisoft's Tom Clancy games. There are objective-based missions and a Counter-Strike-style economy for unlocking and upgrading gear. While there are only four maps as things stand, Crowbar Collective has implemented a system that randomizes the layouts to keep things fresh. Upcoming Steam Next Fest is almost upon us. Many developers and publishers are preparing to release demos for their games, but some are arriving ahead of the event, such as one for Starship Troopers: Ultimate Bug War! The demo is a blast and it feels like the kind of retro Starship Troopers shooter I wish we'd had in the late '90s. I really enjoy Helldivers 2, which takes a lot of inspiration from Starship Troopers. In turn, this game draws from Helldivers 2, with features like tossing a flare to tell a support craft to send gear down to the planet's surface. I just wish the mech was a bit more fun and effective to use.If you would like to know more about this game from Warhammer 40,000: Boltgun developer Auroch Digital and publisher Dotemu, you can check out the demo on Steam. Starship Troopers: Ultimate Bug War! is coming to Steam, GOG, PS5, Xbox Series X/S and Nintendo Switch 2 on March 16.A demo for a line-based puzzle title called Rope popped up on Steam this week ahead of the full game's arrival in April for about $3.50. The aim is to connect ropes of the same color to clear them. More rules will be introduced over time to make the game more challenging.While Rope looks charming enough, I mainly wanted to include it in this weeks roundup because I thought developer Ikuo's comments in the press release were quite lovely. "My games are neither flashy nor extravagant. Instead, I focus on preserving the essence of play. Like hideandseek or tag simple rules that draw you in until you forget the time," Ikuo said. "Rope brings that timeless spirit of play into a modern puzzle game. It is intuitive, endlessly replayable and quietly absorbing. I aimed to create a small, understated experience that stays with players long after they put it down. I hope this game leaves even a small impression on someones heart."The Mermaid Mask is a project that SFB Games put on the backburner after another one of their games became a hit (that would be Crow Country, which was one of our favorite games of 2024). This point-and-click puzzle game is the latest installment in the long-running Detective Grimoire series. A teaser trailer doesn't give away too muc, but I do enjoy what we see of the hand-drawn 2D animation here. Here's hoping this is a worthy follow-up to Tangle Tower, an Apple Arcade game we enjoyed very much. We'll find out for sure when The Mermaid Mask lands on PC and consoles this summer. In the meantime, you can check out an updated demo that just hit Steam ahead of Next Fest. The premise of The Stairwell is practically identical to that of The Exit 8. You walk through a small, contained scene multiple times. If everything looks okay, keep walking forward. If something is out of the ordinary, you turn around. Just try not to miss many anomalies. Rather than walk through corridors as in The Exit 8 (the film adaptation of which looks pretty promising), The Stairwell sees you going up or down a seemingly infinite tower as you try to reach the goal. This anomaly game, which is from Hidden Palace, has been on Steam since last year. Its coming to PS5 on February 19. Expect jump scares. Let's wrap things up for this week with an arcade game that requires just two inputs: one button to turn left, and another to veer right. You can't control the speed of your craft in Ship v Maze. All you can do to avoid crashing and ending your run is to react quickly enough to steer your ship through various obstacles. It's all about putting your reflexes to the test.Ship v Maze is from Cosmic Droplet (aka solo developer Frederic Vanmol), It'll hit Steam on April 2 for $4. A demo is available now.This article originally appeared on Engadget at https://www.engadget.com/gaming/playstation/relooted-reanimal-and-other-new-indie-games-worth-checking-out-120000234.html?src=rss

Category: Marketing and Advertising
 

2026-02-13 22:06:57| Engadget

Killing Satoshi, an upcoming biopic about the elusive creator of Bitcoin, will reportedly rely heavily on artificial intelligence to generate locations and adjust actors' performances, Variety reports. The film was announced in 2025 as being directed by Doug Liman (The Bourne Identity, The Edge of Tomorrow) and starring Casey Affleck and Pete Davidson in undisclosed roles, but its connection to overhyped technology was previously understood to begin and end with cryptocurrency.According to a UK casting notice viewed by Variety, the producers of Killing Satoshi reserve the right to "change, add to, take from, translate, reformat or reprocess actors' performances, using "generative artificial intelligence (GAI) and/or machine learning technologies." No digital replicas will be created of performers, but it sounds like plenty of other AI-driven tweaks are on the table. The production's use of AI will also extend to the setting of its shoots, per Variety's source. Killing Satoshi will be shot on a "markerless performative capture stage" and things like backgrounds and locations will be entirely generated by AI.You guess is as good as mine as to why a film about blockchain technology needs to be filmed this way, but Doug Liman has been connected with plenty of unusual projects in the past, including a rumored Tom Cruise film that was supposed to film on the International Space Station. Killing Satoshi will be far less practical in comparison, and walking a much finer line of what's acceptable in the entertainment industry. A major sticking point in SAG-AFTRA's 2023 contract negotiations was guaranteeing protections for actors who could be replaced by AI. Equity, the union representing actors in the UK, is currently negotiating protections for members that are concerned that AI could be used to reproduce their likenesses and voices and let studios use them without their consent.This article originally appeared on Engadget at https://www.engadget.com/entertainment/tv-movies/bitcoin-biopic-starring-casey-affleck-to-use-ai-to-generate-locations-and-tweak-performances-210657775.html?src=rss

Category: Marketing and Advertising
 

2026-02-13 20:50:38| Engadget

An upcoming update to Steam includes a helpful improvement to game reviews. As part of the Steam Client Beta update Valve released on February 12, users will now be able to attach information about their hardware specifications when they post a new game review or update an old one.It's not uncommon to find negative reviews that complain about a game's performance, information that's hard to draw a conclusion from without knowing what kind of hardware the reviewer is using. With specs attached, the usefulness of complaints becomes a little bit easier to gauge. A game's sales performance and discoverability on Steam is heavily influenced by its review average, a data point Steam users sometimes manipulate for reasons unconnected to the quality of a game. Provided reviewers actually attach their specs at least in the beta, the feature is entirely optional Valve's mercurial reviews ecosystem could end up becoming more nuanced overall.Alongside the new option in reviews, Valve is also experimenting with a way for users to share "anonymized framerate data" with the company. When framerate sharing is enabled, "Steam will collect gameplay framerate data, stored without connection to your Steam account but identified with the kind of hardware you are playing on," Valve says. The feature is specifically focused on devices running SteamOS, Valve's Linux-based operating system for the Steam Deck and some third-party handhelds. The extra information could help the company's attempts to improve game compatibility using software like Proton.The beta update also includes bug fixes, and a tweak to how Valve collects feedback about whether a game should be Deck Verified. Now when Steam prompts you to confirm whether you agree with a game's rating, if you disagree, you can provide a reason as to why.This article originally appeared on Engadget at https://www.engadget.com/gaming/pc/valves-latest-steam-beta-lets-you-add-your-pcs-specs-to-game-reviews-195038078.html?src=rss

Category: Marketing and Advertising
 

2026-02-13 18:21:38| Engadget

The forthcoming Nintendo Virtual Boy accessory for Switch and Switch 2 can play VR-supported games, as reported by Video Games Chronicle. There are four available games to play, including Super Mario Odyssey, Super Smash Bros Ultimate, The Legend of Zelda: Breath of the Wild and Captain Toad: Treasure Tracker. These aren't new VR builds of the games, rather they are the versions previously released for the Nintendo Labo VR set. This was a kit for the original Switch that allowed users to build a cardboard VR headset, among other items. However, this is very good news for Switch 2 owners as Labo creations generally don't work with Nintendo's shiny new console. So this is the only way to experience the VR versions of the aforementioned four games. It's also worth noting that the Switch 2 upgrade for Breath of the Wild still includes the VR mode. There are some caveats. The Virtual Boy accessory is available to purchase as a hardware unit or in cardboard. The cardboard version is much cheaper, at $25, and is actually the preferred method for playing these games in VR. That's because the hardware version sits on a stand, like the original Virtual Boy, making it harder to move one's head around. The cardboard headset is free from those constraints. The hardware also includes red filters over the lenses, to better mimic the original experience, but these can be removed. However, the hardware version is better for playing actual Virtual Boy games, as they were designed for a static headset resting on a table. You'll have to decide if that trade-off is worth $100. It's also worth noting that Virtual Boy games will not work with the original Labo VR headset, which is a bummer for OG Switch fans. Both versions of the Virtual Boy accessories will be available on February 17, which is the same day several of the retro console's games head to the Nintendo Switch Online + Expansion Pack subscription service. They can be purchased at the My Nintendo Store. We got a chance to try the headset and came away fairly impressed, though noted that the revamped accessory is "just as eccentric and ungainly as the original was three decades ago." For those wondering what all the fuss is about, the Virtual Boy was an actual console released by Nintendo all the way back in 1995. It was one of the first mass-market VR devices and, as such, was decades ahead of the curve. It was cumbersome, the games were only in red and there was nothing by way of motion control. Americans only got 14 games before the console was discontinued.This article originally appeared on Engadget at https://www.engadget.com/gaming/nintendo/nintendos-virtual-boy-accessory-lets-you-play-vr-mario-and-zelda-on-switch-2-172138483.html?src=rss

Category: Marketing and Advertising
 

2026-02-13 16:44:37| Engadget

You've seen this movie before: A disheveled man (Sam Rockwell) busts into a restaurant, threatening to blow up the joint unless a crew of people joins him. Like Groundhog Day, he's been through this countless times before, and he immediately starts recounting otherwise unknowable details to convince the diner patrons. Like 12 Monkeys, he's from the future  the timely twist in Good Luck, Have Fun, Don't Die is that, rather than a world-ending virus, he needs help preventing a humanity-ending AI from being born. Good Luck is more of a primal scream than a thoughtful articulation about where everything went wrong. There's a bit of "old man yells at cloud" energy here (director Gore Verbinski is 61, and screenwriter Matthew Robinson is 47), but it fits the film's satirical tone. Looking around at the world today, who doesn't wish they could warn their past selves about the tech industry and the new ruling class it helped breed. Rockwell's character eventually wrangles a ragtag crew of future saviors: Mark and Janet (Michael Pena and Zazie Beetz), a married couple of high school teachers; Susan (Juno Temple), a distraught mother; and Ingrid (Haley Lu Richardson), a sad woman wearing a princess dress. There's also Asim Chaudhry's Scott, who mostly serves as comic relief, but doesn't get any real backstory like the others. Good Luck wastes no time fleshing out its present near-dystopia in episodic chapters. It turns out Mark and Janet are also on the run from smartphone-obsessed high schoolers, who spend their days scrolling through endless TikTok-like feeds. Susan is forced to confront a horrific situation around her son (I won't get into specifics here, but it's a distinctly American phenomenon). And Ingrid is literally allergic to Wi-Fi and smart devices, which makes it hard to fit into the modern world. Each of these scenarios play out like mini Black Mirror episodes. Everything is heightened to the absurd, and all the problems can be traced back to unchecked technological encroachment and capitalism. Nothing subtle there. The glimpses of an apocalyptic future are even less so all we see are destroyed cities, people trapped in VR headsets (which place them in an AI-generated reality) and robots hunting down anti-AI humans. Sam Rockwell in Good Luck, Have Fun, Don't Die.Briarcliff EntertainmentGood Luck is at its best when it's simply having fun. As Rockwell and crew make their way to their final destination a child who is about to invent true AI they encounter pig-faced assassins, Stepford-esque parents and an adorably horrific kaiju. Even when faced with half-baked scripts, Verbinski always manages to impress visually (think back to the creepiness of The Ring, or the wildly entertaining set pieces in Pirates of the Caribbean). That's as true as ever here, where the final scene evokes the hyper-tech chaos of Akira.As much as Good Luck, Have Fun, Dont Die, evokes classic sci-fi, it still cant hold a candle to the sheer terror of seeing AI unleash a nuclear bomb in Terminator 2. And despite its zanines, it doesnt reach the madcap heights of Gilliams Brazil or 12 Monkeys. But if youre sick of having AI products shoved down your throat, and you think the notion of true AI is a farce, its a fun way to channel your rage.This article originally appeared on Engadget at https://www.engadget.com/entertainment/tv-movies/good-luck-have-fun-dont-die-rails-against-ai-in-style-154437854.html?src=rss

Category: Marketing and Advertising
 

2026-02-13 16:00:00| Marketing Profs - Concepts, Strategies, Articles and Commentaries

Catch up on select AI news and developments since the workweek ended February 6. Stay in the know. Read the full article at MarketingProfs

Category: Marketing and Advertising
 

2026-02-13 15:47:21| Engadget

Meta has backed away from highly controversial facial recognition tech in its products and services before, but seemingly not so far that it isnt willing to have another crack at it. A new report from The New York Times claims Mark Zuckerbergs company wants to add facial recognition to its lineup of branded smart glasses at some point this year. The NYT spoke to four anonymous people with knowledge of Metas plans, who told the publication that the feature is codenamed "Name Tag" internally. As youd expect, it would let people wearing Meta-powered Oakley or Ray-Ban glasses identify people and "get information about them" using AI. Such technology naturally carries huge privacy and ethical risks, which is reportedly why Meta was hesitant to unveil Name Tag at a conference for the blind last year. It also may have shelved plans to include facial recognition in the first version of its smart glasses, which launched in 2023. In an internal memo from Metas Reality Labs viewed by the NYT, Meta said that the current political instability in the US presents a good opportunity for it to push ahead with its plans. "We will launch during a dynamic political environment where many civil society groups that we would expect to attack us would have their resources focused on other concerns," it said. With the smart glasses market expected to become more competitive in the coming years, Meta seemingly believes facial recognition would give it an edge on rival products from the likes of OpenAI. As for how it would work, the company is considering its options. It could recognize people the wearer is already connected to via one of Metas apps, or potentially display information from public Instagram accounts. The NYTs sources said that universal facial recognition, effectively allowing you to look up the identity of anyone you walked past, would not be possible. Meta shut down Facebooks Face Recognition system, used when tagging people in photos, in 2021, following widespread public backlash over privacy concerns. Three years later, it brought it back, this time as a tool for Instagram and Facebook designed to detect scam ads that use the faces of celebrities and other public figures. Last year Meta rolled out the feature beyond the US, so Facebook and later Instagram users in the UK, Europe and South Korea could also use it on their accounts.This article originally appeared on Engadget at https://www.engadget.com/ai/meta-is-reportedly-working-to-bring-facial-recognition-to-its-smart-glasses-144721330.html?src=rss

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