Its been less than three months since we got our first look at Control Resonant, the sequel to Remedys mind-bending, third-person adventure that introduced us to Jesse Faden and the Federal Bureau of Control. At todays State of Play event, we got to see the first extended bit of gameplay from Control Resonant and the combat looks as inspired as ever, though the setting is completely new.As we learned in December, the next Control games doesnt focus on Jesse Faden; instead, youll primarily play as her brother Dylan who Jesse was trying to find for much of the first game. Dylans out in a warped version of New York City trying to track the games Resonant creatures that are responsible for whatever calamity has taken place. We knew this already, but the change of setting from the Bureau of Control building into the more open city setting should go a long way towards making this game feel fresh. Dylans capabilities are also completely different than what we saw from Jesse in the original. Theres a much bigger emphasis on melee combat, as Dylan has a shapeshifting weapon called the Aberrant. You can switch from hammer to blades to other various forms, much in the way that Jesses firearm in the first game could morph between different types of guns. But the thing that stood out the most to me in the brief preview was the way that NYC completely disobeyed the laws of physics. Buildings and streets would just head into the sky at 90-degree angles and Dylans powers let him completely which surface is the ground for him. Theres still no firm release date for Control Resonant, but thats not unreasonable the game was only announced a few months ago. Remedy says theyre still on target to launch in 2026. And, at the end of todays PlayStation blog post, they promise that things are going to get weirder. Just what I was hoping for!This article originally appeared on Engadget at https://www.engadget.com/gaming/playstation/the-first-control-resonant-gameplay-trailer-shows-dylan-defying-physics-in-a-sideways-nyc-224746545.html?src=rss
Sonys first State of Play stream of the year included an update on Mina the Hollower, the latest title from Shovel Knight studio Yacht Club Games. Its now slated to arrive sometime this spring. The developer initially planned to release the retro-style action-adventure platformer on Halloween last year, but delayed it to to apply some final polish and balancing to make the game truly shine.While Mina the Hollower didnt make its original Halloween release date, at least the new demo, which will be available for a limited time, is getting a eerily timed debut. Itll hit PS5 tomorrow i.e. Friday, February 13. Yknow Friday the 13th?This article originally appeared on Engadget at https://www.engadget.com/gaming/playstation/mina-the-hollower-resurfaces-with-a-spring-2026-release-window-224327165.html?src=rss
When it launched in 2021, Kena: Bridge of Spirits was an early example of the graphical power of the PS5 thanks to its Pixar-adjacent animation and over-the-top effects. Based on a surprise trailer at Sony's latest State of Play, it seems like its sequel, Kena: Scars of Kosmora, could up the ante when it launches later this year.Scars of Kosmora follows spirit guide Kena to a mysterious island called Kosmora, where a powerful spirit breaks her staff and forces her to embrace a new style of spirit guiding (and presumably a collection of new game mechanics). Like the first game, Scars of Kosmora looks to be filled with lush visuals and cute Spirit Companions, but also a surprising amount of boss battles. Developer Ember Lab's new trailer heavily emphasizes the game's updated combat, which seems like it'll play a big role in the sequel.According to a post on the PlayStation Blog, it sounds like manipulating the elements will also be a major focus. "Weve added new elemental gameplay to bring strategy and depth when facing the threats of Kosmora," developer Ember Lab says. "These new combat skills, elemental infusions and use of your Spirit Companions will be key to overcoming challenging encounters and epic boss fights."Kena: Scars of Kosmora is coming to PlayStation 5 and PC in 2026.This article originally appeared on Engadget at https://www.engadget.com/gaming/playstation/kena-scars-of-kosmora-is-coming-out-later-this-year-224006963.html?src=rss
Ghost of Yoteis forthcoming Legends multiplayer expansion will arrive early next month, Sony announced today during its latest State of Play presentation. As in Ghost of Tsushima, youll be able to play the mode with up to three other people online. Players can each choose from one of four classes samurai, archer, mercenary and shinobi who excel in different combat scenarios. All four classes can wield a katana and bow, but then they also have access to special weapons and skills. For example, the samurai can wield the odachi, giving them a sweeping move set against groups of enemies. Youll need to use teamwork and your classs abilities to take down demonic versions of the Yotei Six. The mode will arrive alongside the games 1.5 patch, and will be free for all Ghost of Yotei owners. At launch, players can look forward to three different mission types. In survival, youll be tasked with fighting off increasingly difficult enemies. In story mode, meanwhile, you and one other player will need to complete a series of 12 missions to unlock the expansions incursion mode, which will see you siege a fortress belonging to a member of Yotei Six. At first, there will be four strongholds for players to conquer, with a later April patch adding the final bosses. This article originally appeared on Engadget at https://www.engadget.com/gaming/playstation/ghost-of-yoteis-multiplayer-expansion-arrives-march-10-223842684.html?src=rss
The European Commission has opened a new probe into Google, this time focused on the company's massive online advertising business, Bloomberg reports. European Union regulators have already fined Google billions for violating the Digital Markets Act, and being found guilty of anticompetitive behavior in online advertising could add to that total.While the Commission has yet to announce a formal investigation, Bloomberg writes that it has started contacting Google's customers and competitors for information about its dominance across multiple online advertising markets. Regulators are particularly concerned that Google could be "artificially increasing the clearing price" of ad auctions "to the detriment of advertisers." If the company is found to be violating the EU's competition rules, Google could be fined 10 percent of its global annual sales.Google's approach to advertising to minors was reportedly already under investigation by the EU as of December 2024, and besides fines, regulators have ordered the company to open up Android to competing AI assistants and share search data with rivals. In the US, there's also precedent for finding Google's approach to online advertising anticompetitive.A US federal judge found that Google is a monopolist in online advertising in April 2025, the conclusion of a legal battle that started with a Department of Justice lawsuit accusing the company of dominating the ad market and using its control to charge more and keep a larger portion of ad sales. The DOJ ultimately wants Google to sell its ad tech business, but a final decision hasn't been reached as to how the company's anticompetitive behavior should be remedied. This article originally appeared on Engadget at https://www.engadget.com/big-tech/eu-reportedly-opens-another-probe-into-googles-ads-pricing-194435095.html?src=rss
The head of the antitrust division is out at the US Department of Justice. Gail Slater, a former JD Vance adviser and Fox Corp VP, reportedly clashed with Attorney General Pam Bondi. Their longstanding feud is said to have centered around Slater's skepticism of corporate mergers."It is with great sadness and abiding hope that I leave my role as [Assistant Attorney General] for Antitrust today," Slater posted on X. "It was indeed the honor of a lifetime to serve in this role."Although Slater technically resigned, The Guardian reports that she was forced out. The fallout was said to be over her differences with Bondi (who just yesterday yelled, insulted and deflected her way through a hearing over the DOJ's stonewalling of the Epstein files). In recent weeks, Bondi reportedly reiterated to the White House that Slater's views on the antitrust division's direction made the pair's relationship irreconcilable.Attorney General Pam Bondi (Photo by Win McNamee/Getty Images)Win McNamee via Getty ImagesThe tensions reportedly began simmering last summer, when Slater sought to block the merger between Hewlett-Packard Enterprise and Juniper Networks. She opposed the deal out of concerns that it would create a duopoly in cloud computing and wireless networking. In addition, Slater reportedly told Bondi that US intelligence hadn't raised any concerns about blocking the merger. However, CIA Director John Ratcliffe later claimed that blocking it would pose national security risks because it could lead to the loss of business to China. The Trump administration's merger-friendly DOJ ultimately approved the deal.Alongside Bondi, Slater was overseeing the DOJ's review of Netflix's proposed acquisition of Warner Bros. Discovery. In December, Trump said he would be involved in the regulatory review. That followed intense lobbying by Netflix and Paramount, the latter of which launched a hostile takeover bid. Earlier this month, The Wall Street Journal reported that the department was investigating whether Netflix was involved in anticompetitive practices during the process.Slater's ousting also comes weeks ahead of the DOJ's antitrust trial against Ticketmaster owner Live Nation. The department's lawsuit was filed during the Biden administration. It claims that Live Nation is operating as a monopoly, harming competition, fans, industry promoters and artists.This article originally appeared on Engadget at https://www.engadget.com/big-tech/antitrust-head-overseeing-netflix-warner-merger-resigns-192854114.html?src=rss
At the end of last month, Ubisoft workers in the publishers native France threatened to strike in the wake of sweeping layoffs and cost-cutting measures. This week, they made good on those threats. According to GamesIndustry.biz, union members confirmed that at least 1,200 staff participated in the three-day strike, which was due to run from February 10 to February 12.
While the strike action primarily took place in France, GamesIndustry.biz was told that Ubisofts Milan office also took part. The union Solidaires Informatique, which represents French workers from a number of companies in the video game sector, including Blizzard and Ubisoft, had previously called for strikes to take place on January 27. Their demands included a 10 percent increase on all salaries and the implementation of a 4-day work week.
Some striking employees held up signs outside Ubisofts Paris headquarters, with one (pictured) wearing a Rabbids mask to hide their face. Their grievances are wide-ranging. As well as reportedly laying off hundreds of employees already in 2026, Ubisoft also introduced a mandate for its staff to return to work on site for five days a week. One employee who publicly voiced their disapproval of the new policy was reportedly fired for doing so.
Ubisoft has had a rocky start to 2026 on the software side too. The long-awaited Prince of Persia: The Sands of Time remake was among six games canceled by the struggling publisher last month, when it also confirmed several studio closures as part of the companys organizational restructuring.
Update, Feb. 12 2026, 12:39PM ET: "We understand these changes, particularly those affecting work organization, are generating strong feelings," Ubisoft wrote in a statement shared with Engadget. "Since the announcement, we have held a series of discussions and information sessions at multiple levels to help teams better understand the new organization and to give them the opportunity to share their questions and concerns." The company added that it "remains committed to maintaining an open and constructive dialogue with employees and employee representatives.This article originally appeared on Engadget at https://www.engadget.com/gaming/1200-ubisoft-workers-went-on-strike-in-response-to-company-restructuring-and-mandatory-return-to-work-policy-163714986.html?src=rss
Last year Apple secured the exclusive rights to broadcast Formula 1 racing in the United States from 2026 to 2030. Apple TV subscribers can now watch every practice and qualifying session as well as every sprint and Grand Prix of a race weekend on the F1TV app by linking their Apple account.
Right now, those with an existing F1TV subscription will still see an active status in their "my subscription" page on desktop that shows the plan's renewal date. However, after logging in via Apple with an Apple TV subscription, a second active F1TV subscription appears with an Apple TV logo and the label "Official U.S. broadcaster of Formula 1." Users are advised to cancel the duplicate subscription they had directly with F1TV, which can be done in the F1TV app.
For those that don't have an existing F1TV account, simply create one and activate it using your Apple account. Users who don't pay for Apple TV can still view "select races" and practice sessions throughout the season.
Apple has yet to release precise details on what content will be viewable from within the Apple TV app compared to the F1TV app, where users are accustomed to features like multi-view, onboard cameras, live team radios and live timing and telemetry. With the first race of the F1 season kicking off March 7 in Australia, we should have these answers soon.
Fans can currently check out preseason testing taking place in Bahrain this week and next through the F1TV app.This article originally appeared on Engadget at https://www.engadget.com/entertainment/streaming/how-to-get-f1tv-with-your-apple-tv-subscription-171534300.html?src=rss
Apples Vision Pro is a curious product it initially wowed me two years ago, but it was hard to ignore that the visionOS platform felt incomplete without dedicated apps for YouTube and Netflix. Well, it seems that Google has finally decided to take the Vision Pro seriously, as its launching a YouTube app on the platform today. Previously, you could only view YouTube videos via Safari, or through third-party apps like Tubular Pro.According to an Apple representative, the YouTube Vision Pro app features every video on on the service, including shorts, 360, 3D and VR 180 content. I havent tried it myself yet, but it certainly couldnt be worse than trying to navigate through YouTubes desktop app via finger gestures. Now that Google is spinning up its Android XR ecosystem, the company probably couldnt avoid the Vision Pro for long. And dont forget, we may also see a cheaper Vision Air next year.Your move, Netflix.This article originally appeared on Engadget at https://www.engadget.com/ar-vr/apple-vision-pro-finally-gets-a-youtube-app-today-170000886.html?src=rss
Wildlight Entertainment, the studio behind Highguard, has laid off many staffers. Level designer Alex Graner wrote in a LinkedIn post that the layoffs impacted "most of the team." The company says it's keeping a "core group of developers to continue innovating on and supporting the game." That sounds like a skeleton crew.
Today we made an incredibly difficult decision to part ways with a number of our team members while keeping a core group of developers to continue innovating on and supporting the game.We're proud of the team, talent, and the product we've created together. We're also grateful Wildlight Entertainment (@WildlightEnt) February 12, 2026
Highguard is an arena shooter with an impressive pedigree. The team included many Apex Legends and Titanfall developers. The title was first announced as a "one more thing" surprise during the 2025 Game Awards, which was met with a lukewarm response by those looking for something a bit more exciting to close out the show.
The game was released at the end of January, but the response to the final game was also a bit tepid. However, Wildlight proved quick to make adjustments based on player feedback. That's not always the case.
Despite the company's efforts, the concurrent player count on Steam quickly dropped from around 100,000 to under 3,000 (where it sits right now.) It looks like that dwindling player count has now translated to massive layoffs just weeks after the initial release. Wildlight says it's "grateful for players who gave the game a shot, and those who continue to be a part of our community."This article originally appeared on Engadget at https://www.engadget.com/gaming/highguard-studio-lays-off-most-of-its-team-just-weeks-after-the-game-went-live-165919815.html?src=rss