AI chatbots haven't come close to replacing teens' social media habits, but they are playing a significant role in their online habits. Nearly one-third of US teens report using AI chatbots daily or more, according to a new report from Pew Research. The report is the first from Pew to specifically examine how often teens are using AI overall, and was published alongside its latest research on teens' social media use. It's based on an online survey of 1,458 US teens who were polled between September 25 to October 9, 2025. According to Pew, the survey was "weighted to be representative of U.S. teens ages 13 to 17 who live with their parents by age, gender, race and ethnicity, household income, and other categories."According to Pew, 48 percent of teens use AI chatbots "several times a week" or more often, with 12 percent reporting their use at "several times a day" and 4 percent saying they use the tools "almost constantly." That's far fewer than the 21 percent of teens who report almost constant use of TikTok and the 17 percent who say the same about YouTube. But those numbers are still significant considering how much newer these services are compared with mainstream social media apps. The report also offers some insight into which AI companies' chatbots are most used among teens. OpenAI's ChatGPT came out ahead by far, with 59 percent of teens saying they had used the service, followed by Google's Gemini at 23 percent and Meta AI at 20 percent. Just 14 percent of teens said they had ever used Microsoft Copilot, and 9 percent and 3 percent reported using Character AI and Anthropic's Claude, respectively.The survey is Pew's first to study Ai chatbot use among teens broadly.Pew ResearchPew's research comes as there's been growing scrutiny over AI companies' handling of younger users. Both OpenAI and Character AI are currently facing wrongful deaths lawsuits from the parents of teens who died by suicide. In both cases, the parents allege that their child's interactions with a chatbot played a role in their death. (Character AI briefly banned teens from its service before introducing a more limited format for younger users.) Other companies, including Alphabet and Meta, are being probed by the FTC over their safety policies for younger users.Interestingly, the report also indicates there has been little change in US teens' social media use. Pew, which has regularly polled teens about how they use social media, notes that teens' daily use of these platforms "remains relatively stable" compared with recent years. YouTube is still the most widely-used platform, reaching 92 percent of teens, followed by TikTok at 69 percent, Instagram at 63 percent and Snapchat at 55 percent. Of the major apps the report surveyed, WhatsApp is the only service to see significant change in recent years, with 24 percent of teens now reporting they use the messaging app, compared with 17 percent in 2022.This article originally appeared on Engadget at https://www.engadget.com/ai/nearly-one-third-of-teens-use-ai-chatbots-daily-200000888.html?src=rss
The James Webb Space Telescope and other international observatories have spotted a 13-billion-year-old supernova. On Tuesday, the European Space Agency (ESA) announced the sighting of a gamma-ray burst from a star that exploded when the Universe was only 730 million years old. The Webb telescope even detected the supernova's host galaxy. Before this observation, the oldest recorded supernova was from when the Universe was 1.8 billion years old. That's a difference of more than a billion years.You can see the gamma-ray burst in the image below. It's the tiny red smudge at the center of the zoomed-in box on the right.The tiny red splotch in the center of the crop box is the oldest thing you've seen.NASA, ESA, CSA, STScI, A. Levan (IMAPP)"This observation also demonstrates that we can use Webb to find individual stars when the Universe was only 5 percent of its current age," co-author Andrew Levan wrote in the ESA's press release. "There are only a handful of gamma-ray bursts in the last 50 years that have been detected in the first billion years of the Universe. This particular event is very rare and very exciting."Researchers learned that the 13-billion-year-old explosion shared many traits with modern, nearby supernovae. While that may not sound shocking, scientists expected a more profound difference. That's because early stars likely had fewer heavy elements, were more massive and didn't live as long. "We went in with open minds," co-author Nial Tanvir said. "And lo and behold, Webb showed that this supernova looks exactly like modern supernovae."Detection was an international relay race. First, NASA's Neil Gehrels Swift Observatory noted the X-ray source's location. (That helped Webb to make subsequent observations that determined its distance). Then, the Nordic Optical Telescope on the Canary Islands in Spain made observations indicating that the gamma ray might be very distant. Hours later, the European Southern Observatory's Very Large Telescope in Chile estimated its age: 730 million years after the Big Bang. All of this happened in under 17 hours, according to the ESA.The team behind the observation has been approved to spend more time with Webb studying gamma-ray bursts from the early Universe and the galaxies behind them. "That glow will help Webb see more and give us a 'fingerprint' of the galaxy," Levan predicted.This article originally appeared on Engadget at https://www.engadget.com/science/space/the-webb-telescope-spots-a-supernova-from-13-billion-years-ago-194327489.html?src=rss
Owners of the Porsche Macan and upcoming Porsche Cayenne Electric will be able to unlock and start their cars with their Galaxy phones, Samsung has announced. The cars, alongside other Porsche models, are gaining support for Samsung Wallet's Digital Key feature, which lets users wirelessly control their car over a secure UWB or NFC connection.Digital Key support will be available in Europe in December, before rolling out globally, "aligned with the launch timeline of Porsche vehicles," Samsung says. Samsung Wallet is available on Samsung devices as old as the Galaxy S20, Note 20, Galaxy Z Fold 2 and Galaxy Flip 5G, and is included on the majority of the company's new phones. Like similar features on Google's Pixels and Apple's iPhones, Digital Key allows Porsche owners with a supported Galaxy phone to unlock, lock and start their car directly from their phone. If your phone is ever taken, you can also remotely lock or delete a Digital Key to keep your car safe.Samsung added Digital Key support to select Volvo and Polestar EVs in February 2025. The feature first became available in 2021, and is one of several ways the phone maker imagines people will use Samsung Wallet. Beyond digital car keys, the app can also store credit and debit cards and be used to transfer money with a tap.This article originally appeared on Engadget at https://www.engadget.com/mobile/smartphones/samsung-wallet-to-gain-support-for-digital-porsche-keys-193000085.html?src=rss
Sony's 2025 PlayStation Wrap-Up is now available. The recap, which is similar to those from music streaming services, sums up gaming habits from throughout the year. It shows players how many hours they used their PS4 or PS5, what games they played the most, preferred genres, trophy counts and more.
These digital cards are shareable on social media, which is kind of the whole point. Nothing says "bragging rights" more than offering definitive proof of how long you spent on a couch grinding in Clair Obscur: Expedition 33 or wandering the wasteland in Death Stranding 2.
Sony
This year, the recap provides insight into how much players interacted with accessories like the PlayStation Portal and PS VR2. It also details the "most used DualSense wireless controller design."
The 2025 Wrap-Up will be available until January 8. Once completed, players also get a "unique glass-themed avatar." It's only available for adults.
My PlayStation wrap up 2025 pic.twitter.com/9Em96T4Xce priceless (@Real__Priceless) December 9, 2025
The PlayStation Wrap-Up has been around since 2017, though it ran into some issues with accessibility in 2024. Spotify introduced the basic idea with Wrapped back in 2015. Since then, the concept of a shareable year-end streaming list has spread like a virus. Just about everyone does it now, from Apple Music to Nintendo and even YouTube. We love to reflect on things we recently experienced, don't we folks?This article originally appeared on Engadget at https://www.engadget.com/gaming/playstation/playstations-2025-wrap-up-is-here-so-you-can-see-how-many-hours-youve-sunk-into-death-stranding-2-191508693.html?src=rss
You can add the Switch 2 to the (long) list of platforms where you can play The Elder Scrolls V: Skyrim. The bad news: It costs $60 to play the 2011 game optimized for Nintendo's 2025 hardware. The good news: It costs less (or nothing) if you own one of the versions for the original Switch.
The (digital-only) Switch 2 port is the Anniversary Edition of Skyrim, released in 2021. That includes the base game and three expansions (Dawnguard, Dragonborn and Hearthfire). You'll also find hundreds of Creation Club items, like quests, weapons, armor, spells and dungeons. The Anniversary Edition's Zelda crossover content (Master Sword, Hylian Shield and Champion's Tunic) is also there. So, at least there's plenty of content.
The game also offers technical upgrades for the Switch 2 hardware. It has enhanced resolution, DLSS anti-aliasing, faster load times and general performance optimizations. There's also mouse support, motion controls and Amiibo support. The trailer below gives you an idea of what to expect.
In an interview with Nintendo Life, Bethesda Creative Director Matt Carofano said the Switch 2 port was "an easy development process and actually pretty quick" to make. He described the team's motivation for porting it as bringing back "one of our most beloved games to the Switch 2 and see how we can improve it and make it the best experience for that console."
Okay, cool, but I'm gonna go on a limb and say money was also a factor. Thats because, if you don't already own Skyrim for the OG Switch, you'll have to fork over a whopping $60 in the Nintendo Store for the 14-year-old game. Meanwhile, if you own the standard version of Skyrim for the original Switch, youll pay $20 to upgrade. Finally, if you have the Skyrim Anniversary Edition on the OG Switch, you can install the new version for free.
If you own the Switch 1 version, first install that on Switch 2 and start the game. When you see the eShop banner advertising the new version, press Y to access the store and upgrade. You can do that with both digital and physical versions of Skyrim for Switch 1.
This article originally appeared on Engadget at https://www.engadget.com/gaming/nintendo/skyrim-arrives-on-the-switch-2-175200223.html?src=rss
Microsoft Flight Simulator 2024 just got a fairly bizarre expansion inspired by the Netflix show Stranger Things. If you've ever wanted to fly over a fictional Indiana town in the 1980s, this is the update for you.
That's right. The game now lets folks fly over Hawkins, Indiana and check out more than 40 iconic locations from the series, including Starcourt Mall, the junkyard, the government lab and, of course, the upside down.
Microsoft Flight Simulator 2024 introduces Netflixs Stranger Things expansion, out Dec 9 Recreation of Hawkins with more than 40 iconic locations Five exhilarating missionsFull details: https://t.co/JyB4LkMSzO pic.twitter.com/XsmGzt52Mb PlayStation (@PlayStation) December 9, 2025
Inexplicably, this isn't just a joyride. There's an actual game here, with five helicopter-based missions that have players arranging supply drops, rescuing characters and chasing bad guys. Murray Bauman, portrayed by Brett Gelman, is on hand to assign missions and engage in banter.
This is a free update and it's available right now, so get out there and blast that one Kate Bush song over and over (and over.) As for Stranger Things, the second part of season five drops on December 25, followed by the series finale on January 1. Microsoft Flight Simulator 2024, which first came out last year, recently launched for PS5.This article originally appeared on Engadget at https://www.engadget.com/gaming/microsoft-flight-sim-2024-now-has-a-stranger-things-expansion-173944325.html?src=rss
Somewhere along its never-ending quest to increase engagement, Meta realized that giving Facebook users more of what they want would make it more likely that they'll stick around. The company has announced a bunch of updates designed to help improve the feed and the broader Facebook experience by making it easier to find, create and share interesting things. (Because primarily showing updates from your friends with the occasional ad or meme post is maybe just too complicated.)Simplification is a big focus of this overhaul. First, the Facebook feed will be a bit more streamlined. Whenever you post multiple photos, Facebook will arrange them into a standardized grid. When you click into anything on the feed, you'll be able to see it in a full screen view. And there's a very welcome change in that you'll be able to like a photo by double-tapping it. Just be careful with that when you're swiping through an ex's or a crush's photos.Simplified Facebook feed.MetaSearch results are now said to "show more content in a more immersive grid layout that supports all content types," according to Meta. The company is trying out a new full-screen viewer for Facebook that "lets you explore different photo and video results without losing your place in search," which it plans to expand to "more content and post types in the coming months."In addition, the company says youll be able to provide feedback on a Facebook post or Reel to help make future recommendations more relevant. More ways for you to "shape your feed" and offer feedback on what the algorithm serves up are coming soon.The Facebook feed sucks, and it's good that Meta knows it sucks. There have been numerous occasions over the last couple of years where I've had to scroll through a couple dozen uninteresting posts from pages and creators I've never heard of before seeing something from a friend. The glut of spam and AI slop isn't helping (things are pretty grim for creators who have been dealing with content thieves too). There was a spell of several months last year when, every single time I opened Facebook, I would see an utterly garbage AI-generated image of a "tiny house," a supposedly cozy domicile where not much actually made sense (three TVs in a living room, stairs and railings that had the telltale signs of AI warping). I'd always provide feedback that I didn't want to see any posts from that page again. But the next day there'd be another rotten "tiny house" image from a different page in my feed.Here's hoping Meta will actually take feedback related to recommendations on board and act on it. If the company does, it might actually make the feed more interesting to scroll through again.Elsewhere, Facebook will place the most-used tab bar features such as Reels, Friends, Marketplace and Profile front and center on the tab bar for easier and faster access. Meta is also promising a refreshed look for the menu and "cleaner" tab notifications.Facebook Story creation screenMetaFacebook is making it easier to access more popular Story and Feed post creation tools like music and friend tagging by giving them more prominent placement. Advanced options like text background colors will be an extra tap or two away. The post and Story composer feature audience and cross-post settings prominently, so that you have ease of control over who can see what you're sharing. Meta has updated how comments work across the feed, Groups and Reels as well to make things more streamlined and easier to follow. On top of all of that, when you make changes to your profile, you might start seeing suggestions for friends with shared interests. Meta suggested that, "if you update your profile to show you're into sourdough bread baking or planning a trip to Nashville, Facebook will show you friends who can give you sourdough starter tips or offer suggestions on the best local spots." As always, though, you can decide who sees what on your profile or simply opt to share none of this personal info with Facebook at all, especially if you feel that Meta already knows too much about you.This article originally appeared on Engadget at https://www.engadget.com/social-media/meta-is-trying-to-make-facebook-suck-less-by-simplifying-things-a-bit-171910771.html?src=rss
It has been two months since Google released the Pixel Watch 4 and now the company is introducing new updates to the wearable. In our review, Engadget managing editor Cherlynn Low was impressed enough with the watch to give it an 86, but called out the lack of gesture-based interactions. The new one-handed gesture features, like double pinch and wrist turn, should make up for that.
In an industry that involves constant borrowing of ideas, it should come as no surprise that these features are very similar to those available on the Apple Watch. Double pinch works much the same to the Apple Watch's double tap. Pixel Watch 4 users should be able to pinch their fingers together twice on the same hand to do things like answer or end a call and pause timers. The Pixel Watch will also offer "context hints" on its screen about when a person should consider using double pinch.
Then there's wrist turn, Google's answer to Apple's wrist flick. It should allow Pixel Watch 4 users to take actions like dismissing incoming calls by turning their wrist.
Currently, users can rotate their wrist to scroll through notifications. They can also summon Gemini by bringing their wrist to their mouth, but it's a bit finicky, requiring them to start at the homepage and be extremely accurate in their movements. Google is rolling out a new step-by-step tutorial for this raise to talk feature, so hopefully it becomes a bit easier to use moving forward. This article originally appeared on Engadget at https://www.engadget.com/wearables/google-pixel-watch-4-gets-double-pinch-and-wrist-turn-features-170024210.html?src=rss
A collaborative report from Consumer Reports, Groundwork Collaborative and More Perfect Union has uncovered pricing experiments within the Instacart app that yielded higher or lower prices for different users on the exact same items from the same store location.
The organizations partnered to enroll 437 shoppers in an experiment across four cities, where each shopper added the same items to their carts within Instacart from the exact same store. Almost 75 percent of grocery items were shown to shoppers at multiple price points, with as many as five different prices shown for the same item. The average difference between the highest and lowest price shown was 13 percent, while the highest delta on an individual item was a whopping 23 percent.
Engadget reached out to Instacart and received the following response. It reads in part: "Just as retailers have long tested prices in their physical stores to better understand consumer preferences, a subset of only 10 retail partners ones that already apply markups do the same online via Instacart. These limited, short-term, and randomized tests help retail partners learn what matters most to consumers and how to keep essential items affordable." An Instacart spokesperson added that this is not dynamic pricing (insofar as it is not based on supply and demand), that no personal demographic data is used in the process and that these experiments are random.
The bulk of the tests were conducted at Safeway and Target stores, which both yielded similar results. A Target spokesperson told the New York Times that the company "is not affiliated with Instacart and is not responsible for prices on the Instacart platform." Instacart told the Times that they were "evaluating different approaches" to cover the platform's costs at the time of the study, but have since discontinued pricing tests on Target orders.
Instacart published a blog post today attempting to explain how these tests that showed higher prices are actually meant to help retailers invest in lower prices. It also waxes poetic about Instacart's commitments to affordable groceries for consumers.This article originally appeared on Engadget at https://www.engadget.com/big-tech/study-shows-that-instacart-was-charging-different-amounts-for-the-same-items-165108224.html?src=rss
Pebble just announced the Index 01, a smart ring for recording thoughts. It's a little ring with a built-in microphone and that's about it. The Index 01 is almost anti-tech in its simplicity. There's no needless AI component shoehorned in, aside from speech-to-text. It's a ring with a microphone that you whisper ideas into and I want one.
Here's how it works. You get an idea while walking down the street, so you quietly whisper it into the ring. The ring sends the idea to a notes app or saves it for later review. Pebble founder Eric Migicovsky calls this an "external memory" for the brain, but I call it a nice way to avoid having to dig the phone out of a pocket or bag just to utter something like "pizza, but for cats."
The ring doesn't record unless a button is pushed, so it won't be listening in on private conversations, and it doesn't require a paid subscription of any kind. It's on the smaller side, about the size of a wedding band, and is water-resistant.
The battery also lasts for "years" and never needs to be charged. The ring is designed to be worn at all times, so users develop the muscle memory of holding down the little button when they have something to share. See what I mean? I want one, and I've quite literally never worn a ring in my life.
Pebble
Migicovsky says this is an open source product and that Pebble is "leaving the side door open for folks to customize." He envisions people will integrate AI voice agents and that the ring will eventually work with stuff like ChatGPT, Beeper, Google and other services.
The Pebble Index 01 works with iPhone and Android and is available for preorder right now. It costs $75 during this preorder period, but the price jacks up to $99 when shipments start going out in March.
This is just the latest product by Migicovsky and Pebble. The company unveiled the Core 2 Duo and the Core Time 2 smartwatches earlier this year.This article originally appeared on Engadget at https://www.engadget.com/wearables/pebble-is-making-a-weird-little-smart-ring-for-recording-thoughts-161723645.html?src=rss