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2026-02-07 22:09:40| Engadget

Netflix's acquisition of Warner Bros. Discovery isn't quite a done deal yet. As first reported by The Wall Street Journal, the US Department of Justice has started its probe of Netflix's proposed purchase, but is notably interested in whether the streaming giant was involved in any anticompetitive practices. According to the civil subpoena seen by WSJ, the Justice Department is looking into any "exclusionary conduct on the part of Netflix that would reasonably appear capable of entrenching market or monopoly power." While Netflix announced plans to acquire Warner Bros. Discovery in December at a value of $82.7 billion, the deal was expected to close in 12 to 18 months, subject to required regulatory approvals. The DOJ has the power to block the transaction and this investigation could hint at the agency's approach, which may involve proving that Netflix put its competition at an unfair advantage. Netflix's attorney, Steven Sunshine, told WSJ that this probe was standard practice and that, "we have not been given any notice or seen any other sign that the DOJ is conducting a separate monopolization investigation." Netflix also said in a statement that it's "constructively engaging with the Department of Justice as part of the standard review of our proposed acquisition of Warner Bros." According to WSJ, the investigation is still in its early stages and could take up to a year to complete.This article originally appeared on Engadget at https://www.engadget.com/entertainment/streaming/doj-is-investigating-if-netflix-used-anticompetitive-tactics-as-part-of-its-merger-probe-210940856.html?src=rss

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2026-02-07 21:55:15| Engadget

The State Department is wiping the post history of its X accounts and making it so you'll have to file a Freedom of Information Act request if you want to access any of the content it removed, according to NPR. The publication reports that the State Department is removing all posts from before President Trump's current term a move that affects several accounts associated with the department, including those for US embassies, and posts from the Biden and Obama administrations. Posts from Trump's first term will be taken down too. Unlike how past administrations have handled the removal of social media content and the transition of accounts, these posts won't be kept in a public archive. A spokesperson for the State Department confirmed this to NPR, and said the move is meant "to limit confusion on U.S government policy and to speak with one voice to advance the President, Secretary, and Administration's goals and messaging. It will preserve history while promoting the present." The spokesperson also called the X accounts "one of our most powerful tools for advancing the America First goals." The Trump administration has been purging information from government websites since he took office last year. Just this week, the CIA unexpectedly took down its World Factbook, a global reference guide that's been available on the internet since 1997.This article originally appeared on Engadget at https://www.engadget.com/social-media/the-state-department-is-scrubbing-its-x-accounts-of-all-posts-from-before-trumps-second-term-205515745.html?src=rss

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2026-02-07 20:06:26| Engadget

Trump Mobile is already failing to deliver on some early promises, according to the latest report from The Verge. The report revealed the near-final design of the T1 smartphone and uncovered some major changes with pricing and manufacturing. The Verge spoke with Don Hendrickson and Eric Thomas, two of the three execs behind Trump Mobile, about the company's first smartphone, which will get a more expensive price tag and no longer boast being made in the USA. Thanks to a screenshot from the report, we can see that the latest T1 design also changed the camera array, which first resembled the iPhone's but now has three cameras in a misaligned vertical stack. As for the price, Hendrickson told The Verge that anyone who paid the $100 deposit will still pay $499 total for the T1 as an "introductory price," but that later customers could fork up to $999. Thomas also revealed that the T1 smartphone will go through "final assembly" in Miami and no longer be "proudly designed and built in the United States," as seen in the introductory press release. Instead, the website now shows a description that says, "with American hands behind every device." We still don't have a release date and now we don't even have a final price but the website still claims the T1 smartphone will be released "later this year."This article originally appeared on Engadget at https://www.engadget.com/mobile/smartphones/trump-mobiles-t1-phone-is-apparently-still-coming-but-itll-be-uglier-and-more-expensive-190626835.html?src=rss

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2026-02-07 18:19:23| Engadget

Analogue is back with another hit of N64 nostalgia, but with colorways that are deep cuts for even the biggest Nintendo nerds. Analogue announced its latest run of limited edition versions of its 3D console, this time drawing inspiration from a batch of prototype colorways for the original N64 that were manufactured but never hit the market. Now, the Analogue 3D will come in Ghost, Glacier, Extreme Green, Ocean and yes, even Atomic Purple. It may just be a cosmetic upgrade, but it's worth noting that each of the colorways has matching cables, power adapters and 16GB SD cards that come preinstalled. Analogue even partnered with 8BitDo again to create color-matched controllers that complete the colorful retro experience. 8BitDo As usual, Analogue said this latest run will be available in "highly limited quantities," starting on February 9 at 11AM ET. Be sure to set a reminder because the first Analogue 3D drop sold out quickly and the Funtastic colorways went out of stock just as fast. According to Analogue, the consoles will go for $299.99 and start shipping 24 to 48 hours after orders are completed. 8BitDo said the $49.99 controllers will be available for preorder at the same time as the 3D console, but see its first shipments starting in April.This article originally appeared on Engadget at https://www.engadget.com/gaming/nintendo/analogue-unearths-n64-prototype-colors-for-its-limited-edition-3d-console-171923894.html?src=rss

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2026-02-07 16:30:00| Engadget

The Crew-12 astronauts will soon make their way to the ISS, joining the three remaining spacefarers on board after the previous mission was cut short due to a medical concern. NASA was originally planning a February 15 launch date for the mission, but it has moved it up to February 11. Its now targeting a liftoff of no earlier than 6:01 AM Eastern that day from Cape Canaveral in Florida. The crew members are already in quarantine, and if everything goes well on launch day, the Dragon capsule theyre on will dock with the orbiting lab at approximately 10:30 AM on February 12. If youll recall, NASA decided to bring Crew-11 members back home on January 15, a month earlier than planned, citing a medical concern with one of the members. While the affected astronaut was stable, the ISS didnt have the equipment necessary to be able to diagnose them properly. All four members of Crew-11 flew home, leaving the whole space station in the hands of three people, namely NASA astronaut Chris Williams and two cosmonauts for the Russian side. They will be joined by Crew-12s NASA astronauts Jessica Meir and Jack Hathaway, European Space Agencys Sophie Adenot and Roscosmos cosmonaut Andrey Fedyaev. SpaceX recently had to ground its Falcon 9 rocket after an issue with its upper stage for a few days, leaving the Crew-12s flight schedule in question. But on February 6, the Federal Aviation Administration cleared it for its next flight. NASA will livestream the missions prelaunch, launch and docking activities on NASA+, Amazon Prime and on its YouTube channel, with its launch coverage starting at 4AM Eastern time on February 11. You can also bookmark or pin this page to watch the launch below.This article originally appeared on Engadget at https://www.engadget.com/science/space/nasa-is-sending-crew-12-astronauts-to-the-iss-on-february-11-153000139.html?src=rss

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2026-02-07 14:00:00| Engadget

Apple Health brings sleep tracking, scheduling and long-term analysis into one place, with your iPhone acting as the hub and the Apple Watch doing the overnight monitoring. Once everything is set up, Apple Health can show how long you slept each night, how consistent your sleep schedule is and how much time you spend in different sleep stages. Here is how to get started, track your sleep and review your data.Sleep tracking in Apple Health relies on two things: You need to set up Sleep in the Health app on your iPhone, and you need a compatible Apple Watch to wear to bed. While you can set sleep schedules without a watch, detailed sleep data including sleep stages requires an Apple Watch.How to set up Sleep in Apple HealthSleep tracking is available on all watchOS 8 (or later) models and setup starts in the Health app on your iPhone. Open Health, tap Browse and then tap Sleep. If this is your first time setting it up, you will see an option to get started. Apple Health will guide you through choosing a sleep goal, setting a bedtime and wake-up time and deciding whether you want one sleep schedule for every day or different schedules for weekdays and weekends.During setup, you can also enable sleep reminders and a wind-down period. Wind Down reduces distractions before bedtime by activating features like Focus mode and dimming notifications at a set time before sleep. These settings are optional but they help keep your schedule consistent, which improves the quality of the data Apple Health collects over time.Once Sleep is configured, Apple Health automatically syncs those settings to your Apple Watch. You can adjust your sleep schedule later by returning to the Sleep section in Health and tapping Full Schedule and Options. Any changes you make here update on both your iPhone and Apple Watch.How to prepare your Apple Watch for sleep trackingTo track sleep, your Apple Watch needs to be worn overnight and have enough battery to last until morning. If the battery drops below 30 percent before bedtime, your watch will prompt you to charge it first. Sleep tracking also relies on Sleep Focus which activates automatically based on your sleep schedule. Once Sleep Focus has been set, open the Settings app on your Apple Watch, tap Sleep and ensure that Track Sleep with Apple Watch is turned on. With both features enabled your watch can monitor sleep automatically without any manual start or stop each night. Comfort matters when wearing a watch to bed, so many people prefer a softer band for sleep. As long as the watch fits securely and stays in contact with your wrist, it can track sleep without issue.The Apple Watch Series 11 on a person's wrist, showing a ring with three segmented arcs encircling a Sleep Score of 53 and the description "OK" in the bottom left.Cherlynn Low for EngadgetHow Apple Watch tracks your sleepWhen Sleep Focus is active, the Apple Watch uses its accelerometer and heart rate sensor to detect when you are asleep and awake. Newer models also track sleep stages, including time spent in REM, core and deep sleep. Apple Health combines this information into a single overnight record that appears in the Sleep section the next morning.You do not need to start or stop sleep tracking manually. As long as you follow your sleep schedule or enable Sleep Focus before bed, the Apple Watch automatically does everything else. If you wake up early or go to bed later than planned, Apple Health adjusts the data based on actual movement and heart rate rather than just your scheduled times. In addition, some Apple Watch models (SE 3 or higher) support on-device Siri, enabling you to ask questions such as how much sleep did I have last night? for a more immediate response.   How to view your sleep data in Apple HealthTo see your sleep data, open the Health app on your iPhone and tap Browse, then Sleep. At the top of the screen, you will see a chart showing how long you slept the previous night. Tapping this chart reveals a detailed breakdown, including time asleep, time in bed and sleep stages (if available).Scrolling down shows trends over longer periods. You can switch between daily, weekly, monthly and six-month views to see patterns in your sleep duration and consistency. Apple Health also highlights whether you are meeting your sleep goal and how regular your schedule has been.Under Highlights, Apple Health may surface insights such as changes in average sleep time, variations in sleep stages or your nightly sleep score. Sleep scores provide a simplified summary of how well you slept, and is based on factors such as duration, consistency and restfulness. These summaries update automatically as more data is collected over time.Understanding sleep stages and trendsIf your Apple Watch supports sleep stages, Apple Health displays how much time you spent in REM, core and deep sleep. These stages give context to your overall sleep quality, though Apple emphasizes trends over individual nights. Occasional short nights or unusual stage distributions are normal.Over time, Apple Health makes it easier to spot patterns. Consistently short sleep durations, irregular bedtimes or frequent awakenings become clearer when viewing weekly or monthly summaries. This makes the Sleep section useful not just for nightly check-ins but for understanding longer-term habits.Editing and managing sleep dataApple Health allows you to add or edit sleep data if needed manually. In the Sleep section, tap Add Data to log sleep that was not recorded automatically. This can be useful if you forget to wear your watch or take a nap without it.You can also manage which devices contribute sleep data by scrolling to the bottom of the Sleep screen and tapping Data Sources and Access. This is helpful if you use third-party sleep apps or multiple devices.Once set up, sleep tracking in Apple Health runs quietly in the background. With a consistent schedule and a charged Apple Watch, your sleep data builds into a clear picture of your nightly rest, all stored securely within Apples health platform.This article originally appeared on Engadget at https://www.engadget.com/mobile/smartphones/how-to-track-your-sleep-and-view-your-sleep-data-in-apple-health-130000023.html?src=rss

Category: Marketing and Advertising
 

2026-02-07 13:34:00| Engadget

Were starting to hit our stride in 2026. Now that February is here, our reviews team is flush with new devices to test, which means youve got a lot to catch up on if you havent been following along. Read on for a roundup of the most compelling new gear weve tested recently from gaming, PCs, cameras and more. Nex Playground If you still have a fondness for the Xbox Kinect, the Nex Playground might be right up your alley. Senior reporter Devindra Hardawar recently put the tiny box through its paces and found an active gaming experience thats fun for the whole family. While I have some concerns about the companys subscription model, Nex has accomplished a rare feat: It developed a simple box that makes it easy for your entire family to jump into genuinely innovative games and experiences, he wrote. MSI's Prestige 14 Flip AI+ Devindra also tested MSIs latest laptop, the powerful Prestige 14 Flip AI+. While the machine got high marks for its performance, display and connectivity, he noted that the overall experience is hindered by subpar keyboard and truly awful trackpad. As one of the earliest Panther Lake laptops on the market, the $1,299 Prestige 14 Flip AI+ is a solid machine, if you're willing to overlook its touchpad flaws, he explained. More than anything though, the Prestige 14 makes me excited to see what other PC makers offer with Intel's new chips. Shokz OpenFit Pro Fresh off of its Best of CES selection, I conducted a full review of the OpenFit Pro earbuds from Shokz. I continue to be impressed by the earbuds ability to reduce ambient noise while keeping your ears open. And the overall sound quality is excellent for a product that sits outside of your ears. Sony A7 V Contributing reporter Steve Dent has been busy testing cameras to start the year. This week he added the Sony A7 V to the list, noting the excellent photo quality and accurate autofocus. The A7 V is an incredible camera for photography, with speeds, autofocus accuracy and image quality ahead of rivals, including the Canon R6 III, Panasonic S1 II and Nikon Z6 III, he said. However, Sony isnt keeping up with those models for video. Apple AirTag (2026) Our first Editors Choice device of 2026 is Apples updated AirTag. All of the upgrades lead to a better overall item tracker, according to UK bureau chief Mat Smith. There's no doubt the second-gen AirTags are improved, and thankfully, upgrading to the new capabilities doesnt come at too steep a cost, he concluded. This article originally appeared on Engadget at https://www.engadget.com/engadget-review-recap-shokz-openfit-pro-nex-playground-sony-a7-v-and-more-123400089.html?src=rss

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2026-02-07 13:00:00| Engadget

Welcome to our latest roundup of what's going on in the indie game space. As always, we've got a bunch of neat games to tell you about. Perhaps I'll tear myself away from playing as Chappell Roan in Fortnite or Jetpack Cat in Overwatch long enough to check more of them out.Thanks to the folks at Aftermath, I learned about a short, text-based game from Woe Industries from a while back called You Have Billions Invested In Generative AI. Surprisingly enough, you take on the role of a venture capitalist who has plowed gobs of money into genAI technology and might be starting to have doubts about that investment. Other characters warn you about the dangers of the tech and real-life headlines showing the impact of genAI hallucinations pop up. It's tagged as a horror game, for what it's worth. It's both satirical and all too real, and it's pretty funny. Plus, any game that allows me to yell at Noam Chomsky is A-OK in my book. You can play You Have Billions Invested In Generative AI for free on Itch.io.New releasesTackle for Loss had a very timely arrival this week, just ahead of a certain other big, real-life game. This is a football-themed take on action-heavy, top-down games like Hotline Miami. Developer Indifferent Penguin took some inspiration from the Taken film series as well you take on the role of a CTE-afflicted former football player who sets out to rescue his kidnapped daughter.The combat sounds pretty interesting here. You need to clear out all of the bad guys on each floor of a multistory building before you can progress, but you only have four offensive actions at your disposal each time (this draws from the four-down format of football). You'll need to plan things out before you go on the attack, not least because your character and the enemies all die in a single hit.Tackle for Loss is out now on Steam. It'll usually run you $11, but it's 15 percent off until February 12. Trust Me, I Nailed It is an intriguing turn-based strategy game from Team Afternoon and publisher Jungle Game Lab. A useless warrior hires you as a video editor to make them look like a true hero capable of slaying any beast. Enemy attacks and other actions appear on the edit timeline as pre-recorded footage, and the idea is to plot out the warrior's movements around those. You have post-processing visual effects tricks at your disposal, so you can let the warrior teleport and convert low-power strikes into critical hits.It's a fun idea, and a reminder (as if we should need one in the current climate) not to always take videos at face value. Trust Me, I Nailed It is on Steam now and it's free-to-play.Tomb of the Bloodletter is a spin on the roguelike deckbuilder genre that I haven't really seen before. Your deck consists of magic powers that are applied to letters of the alphabet. Spelling out words using these Magicks can result in powerful combinations, particularly if you use the same letter multiple times. That's right, this is a typing game a roguelike deckbuilder that the likes of Wordle players might be interested in.It's really about coming up with words that put the right letters in a specific order. For instance, certain letters are more effective if you place them at the end of a word. So, this should get your brain ticking.  Tomb of the Bloodletter from Ethan's Secretions and indie.io debuted during the Steam Typing Fest. It'll typically cost $8, but there's a 20 percent discount until February 19.Upcoming Shadowstone is an upcoming turn-based tactical co-op roguelike for up to four players from developer Secret Door and Dreamhaven (Blizzard co-founder and ex-CEO Mike Morhaime's company). It's set in the same universe as Secret Door's Sunderfolk. The action plays out on a hexagonal board with randomized rooms and enemies. Positioning will be key, and finding synergies between the abilities of the playable characters will put you in good stead.Shadowstone will hit Steam in early access later this year for $15. It's also coming to the Epic Games Store.Meanwhile, a major update for Sunderfolk is set to go live on March 10. It will introduce a new tank-style character and two fresh sets of missions. Secret Door will also add two much-requested features to PC versions: online multiplayer and so you don't have to use your phone to play the game anymore mouse and keyboard controls.I really loved Planet of Lana and the sequel is among my most-anticipated games of this year. There's now a release date for the upcoming puzzle platformer. Wishfully and Thunderful Publishing are ringing it to Steam, Xbox, PlayStation and Nintendo Switch on March 5. It'll also be on Game Pass on day one.A Planet of Lana II: Children of the Leaf demo will hit Steam, Xbox and PlayStation on February 11. It will arrive on Switch a bit later.Is Sticker/Ball the first Ball x Pit-like? I'm not entirely sure. Still, it is now firmly on my radar. Instead of firing balls at a horde of constantly-advancing enemies, here you'll shoot them at dice to earn points. You'll unlock stickers that can be applied to said dice and theyll interact with each other too. For instance, spiders can create webs and these can catch flies that are attracted to poop stickers. The trailer describes another interaction, "frog jumped and triggered cigarette pack." Frogs can also hijack spaceships, apparently, and there's a bouncing DVD (well, "VID") logo. There are more than 100 types of stickers and dozens of different enemies.I don't really understand what's going on in the trailer, but it's somehow making my brain happy, so this is going on my wishlist. Solo dev Bilge is behind Sticker/Ball, which is coming to Steam soon through the help of publisher Future Friends Games. A demo is available now, so that's my weekend sorted.Skate City has long been one of the best games on Apple Arcade. Its creator, Daniel Zeller, (Zellah Games) has revealed a new project. Skate Style is billed as a "next-gen skateboarding game with high-end graphics." You'll be able to take to the virtual streets of Barcelona and Prague to show off your best moves. What could help Skate Style really stand out from the pack is the animation editor, which enables you to create completely new tricks. The game is slated to have an "advanced" character creation tool as well as mod support, so there'll be a high level of customization available. A Skate Style demo is available on Steam now. The full game should land on PC later this year. Here's hoping the soundtrack can match up to those from the Tony Hawk's Pro Skater series.Crimson Capes is billed as a 2D Soulslike action RPG with four playable characters, elemental magic, more than 25 bosses, swordfighting, lots of secrets, co-op, optional hunts with randomized dungeons and invasions from other players. That all sounds neat enough, but most exciting to me here is the pixel-art, rotoscoped animation work. It looks modern and retro at the same time, and I'd love to see this sort of style in more games. I also dig that you get a PDF instruction manual and game guide as well as a printable world map when you buy the game.You (and I) won't have to wait long to play Crimson Capes, which is from Poor Locke. It's coming to Steam on February 12 for $15, though you'll get 10 percent off if you pick it up within the first nine days. Console versions are in the pipeline too. This article originally appeared on Engadget at https://www.engadget.com/gaming/hotline-miami-meets-football-the-power-of-video-editing-and-other-new-indie-games-worth-checking-out-120000628.html?src=rss

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2026-02-07 00:43:25| Engadget

Kris Marszalek, CEO and co-founder of crypto and stock trading platform Crypto.com, has bought an expensive website. In this case it's AI.com, valued at one point at $100 million, which will serve as the online home for his new company of the same name. The website launch is being paired with a Super Bowl ad that will air this Sunday.AI.com's main offering is an AI agent that "operates on the users behalf organizing work, sending messages, executing actions across apps, building projects, and more." It's a similar concept to what companies like OpenAI, Anthropic and Google are promising with their own agents and agentic features, and notably lacking in hard details. Users can make multiple agents with AI.com and have them do a variety of tasks the company's press release mentions trading stocks and updating a dating profile, for example while remaining permission-based and private. It's not clear if AI.com is offering its own AI models or licensing those offered by other companies, but clearly whatever it offers, both for free and via a planned paid subscription, will be flexible.Like Crypto.com's big push into the mainstream during late 2021 and early 2022, AI.com is arriving at a particularly hype-filled time in the AI industry. Anthropic's Claude Code and Claude Cowork tools have been taken up as evidence that AI might actually make people more productive, so AI.com's decision to push an agent of its own is timely. Of course, after Crypto.com's big Matt Damon ad in 2021, and Super Bowl ad in 2022, Bitcoin prices hit an all-time low in June 2022. Ironically, Marszalek's AI.com is also launching during a particularly nasty "crypto winter" which has lowered the price of Bitcoin to under $66,000, a steep drop from the $127,000 it cost in October 2025. That's not to suggest the AI.com CEO is a groundhog for deflating hype balloons. More likely, it's a sign that the future of AI could be as unpredictable and volatile as cryptocurrency. This article originally appeared on Engadget at https://www.engadget.com/ai/the-cryptocom-guy-bought-aicom-and-a-super-bowl-ad-234325394.html?src=rss

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2026-02-06 22:34:32| Engadget

Apple plans to allow third-party voice-controlled AI apps in CarPlay, Bloomberg reports. Siri is the default voice assistant for things like controlling music and looking up directions, but future AI apps in CarPlay could handle the complicated, open-ended requests Siri can't answer.The expanded support would let developers like OpenAI or Google offer versions of their ChatGPT and Gemini apps for CarPlay. Similar functionality is possible just by connecting a smartphone to a car over Bluetooth and using an AI app's voice mode, but CarPlay support would presumably make the process a little more seamless. Not so seamless that it replaces Siri, however. Bloomberg writes that these third-party apps won't be able to replace the Siri button in the CarPlay interface or use their own wake words ("Hey Google," etc.). Instead, anyone who wants to spend a long drive talking to Gemini will have to open the app first. That could cut down on the utility of using one of these apps, but Apple presumably wants to get Siri to a place where CarPlay users prefer it as their in-car assistant anyway.Apple and Google recently announced that Gemini would power future versions of Siri and Apple Foundation Models, the AI models underpinning Apple Intelligence. The delayed, updated version of Siri Apple introduced alongside Apple Intelligence in 2024 is supposed to be able to take actions on user's behalf, work across apps and understand the context of what's on screen, all things Gemini can currently do. Reports suggest Apple wants to eventually use Google's Gemini models to transform Siri into a proper conversational chatbot, too. That future version of the voice assistant could be right at home in CarPlay.This article originally appeared on Engadget at https://www.engadget.com/transportation/apple-will-reportedly-allow-third-party-ai-assistants-in-carplay-213432646.html?src=rss

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