Ubisoft continues to raise eyebrows around how it is treating employees as it attempts a business overhaul. David Michaud-Cromp, a level design team lead at Ubisoft Montreal, said last week that he was suspended for three days without pay after voicing opposition to the company's return to office mandate. Today, Michaud-Cromp posted on LinkedIn that he has been fired. "I was terminated by Ubisoft, effective immediately," he wrote. "This was not my decision."A spokesperson for Ubisoft gave Kotaku the following statement regarding Michaud-Cromp's dismissal: "Sharing feedback or opinions respectfully does not lead to a dismissal. We have a clear Code of Conduct that outlines our shared expectations for working together safely and respectfully, which employees review and sign each year.When that is breached, our established procedures apply, including an escalation of measures depending on the nature, severity, and repetition of the breach." We've reached out to the company for additional confirmation and comment. This is the latest in a sequence of bad press Ubisoft has faced regarding its workforce. Shortly after many employees at Ubisoft Halifax unionized, the parent company shut down the studio. In announcing the closure, Ubisoft said the move was part of a broader cost-cutting endeavor across its operations; it shut down a support studio and cut more jobs later in January, with even more layoffs proposed. Most recently, unions representing other Ubisoft workers called for a three-day strike in response to the "penny-pinching and worsening our working conditions" they alleged of the company's management.All these issues could all be coincidental timing. But if so, they're coincidences that don't reflect favorably on Ubisoft.This article originally appeared on Engadget at https://www.engadget.com/gaming/ubisoft-fires-employee-who-publicly-criticized-its-rto-plan-220913747.html?src=rss
France may take additional steps to prevent minors from accessing social media platforms. As its government advances a proposed ban on social media use for anyone under age 15, some leaders are already looking to add further restrictions. During an appearance on public broadcast service Franceinfo, Minister Delegate for Artificial Intelligence and Digital Affairs Anne Le Hénanff said VPNs might be the next target. "If [this legislation] allows us to protect a very large majority of children, we will continue. And VPNs are the next topic on my list," she said.A virtual private network would potentially allow French citizens younger than 15 to circumnavigate the social media ban. We've already seen VPN's experience a popularity spike in the UK last year after similar laws were passed over age-gating content. However, a VPN also offers benefits for online privacy, and introducing age verification requirements where your personal data must be submitted negates a large part of these services' appeal. The French social media ban is still a work in progress. France's National Assembly voted in favor of the restrictions last week with a result of 116-23, moving it ahead for discussion in the country's Senate. While a single comment doesn't mean that France will in fact ban VPNs for any demographic, it does point to the direction some of the country's leaders want to take. Critics responded to Le Hénanff's statements with worry that these attempts at protective measures were veering into an authoritarian direction. The actions in France echo several other legislative pushes around the world aimed at reducing children and teens' access to social media and other potentially sensitive content online. The US had seen 25 state-level laws for age verification introduced in the past two years, which has created a new set of concerns around users' privacy and personal data, particularly when there has been no attempt to standardize how that information will be collected or protected. When data breaches at large corporations are already all too common, it's hard to trust that the individual sites and services that suddenly need to build an age verification process won't be an easy target for hacks.This article originally appeared on Engadget at https://www.engadget.com/cybersecurity/france-might-seek-restrictions-on-vpn-use-in-campaign-to-keep-minors-off-social-media-205308716.html?src=rss
Like practically every other tech company under the sun, Mozilla has been jamming generative AI features into its products. The organization has now acknowledged that not everyone wants things like plagiarism machines chatbots in the Firefox sidebar, so its giving you the option to turn off all of that. On February 24 (or earlier in Firefox Nightly builds), Mozilla will roll out Firefox 148, which will include an AI controls section in the desktop browser settings. From here, youll be able to block current and future generative AI features, or only enable select tools. At the jump, youll have the option to disable (or enable) chatbots in the sidebar, automated translations and alt text generation for PDFs. Youll also be able to nix a tool called AI-enhanced tab grouping (which offers suggestions of related tabs and group names), as well as webpage previews that display key points" before you actually click on a link. If youd prefer to get rid of all of these and for Firefox to not bother you with pop-ups and notifications about current and upcoming AI features just make sure the "Block AI enhancements" toggle is on. Perhaps Mozilla has come to realize that, rather than having AI cruft soaking up resources and causing apps to bloat, what many people actually want is a fast, secure and streamlined web browser. At the very least, giving users a way to opt out of features they dont want is a positive step. Now then, Google, about AI Overviews...This article originally appeared on Engadget at https://www.engadget.com/ai/firefox-will-soon-offer-a-way-to-block-all-of-its-generative-ai-features-203132958.html?src=rss
Sony's long-anticipated flagship WF-1000XM6 earbuds have leaked online, according to a report by The Walkman Blog and posts on Reddit. The retailer Power Buy posted a listing for the earbuds, complete with multiple photos and some specs.
Let's get to the specs. We don't know a lot, but the listing does suggest the earbuds will boast an IPX4 water-resistance rating and ANC/transparency modes. None of this is all that surprising, though we don't have any details regarding the audio drivers or anything like that.
The Walkman Blog / Power Buy / Sony
We do know what they look like, assuming the listing is accurate. There are two colorways, black and white, with a pill-shaped design that differs from the previous iterations. The case looks like a standard earbud case.
One interesting design aspect is that the eartips are slightly bigger than with previous models. This could indicate a larger air channel, which would translate to an increased bass response. Earbuds tend to struggle with bass, so this could be a nifty little upgrade.
However, that's conjecture and we won't know more until Sony does its own official drop. It's been well over two years since the company released the WF-1000XM5 earbuds, so the refresh is long overdue.This article originally appeared on Engadget at https://www.engadget.com/audio/headphones/sonys-flagship-wf-1000xm6-earbuds-have-been-leaked-on-a-retail-site-194146960.html?src=rss
Buying a good budget phone can be a challenge. High-end handsets continue to get more features, but on the other end of the spectrum, there are only so many things you can skimp on before a device becomes too compromised. With the Galaxy A17, Samsung is trying to balance both sides of that equation with something that sports a solid design, a bright screen, decent cameras and respectable battery life for just $200. And despite some flaws, the company has succeeded at making a capable phone that fits into almost every budget.
Design and display
The Galaxy A17 does a good job of demonstrating how all plastics aren't the same. Despite having a polycarbonate frame and back, the phone never feels cheap. Everything from its buttons to its camera module feels nice and tight. The optical image stabilization system used for its rear shooters rattles, though thats something even $1,000 flagships suffer from, so its not a big deal. Some small concessions for cost savings include a teardrop cutout for its front selfie cam and a small chin beneath its display, but considering its price, they're very forgivable. There's also only a single mono speaker and instead of an in-screen fingerprint sensor, Samsung built one into the power button on its side. Though for some, the latter might actually be a bonus.
The Galaxy A17's 6.7-inch OLED display is one of the phone's best components thanks to solid brightness and a 90Hz refresh rate.
Sam Rutherford for Engadget
Meanwhile, one thing the A17 has that you don't get on high-end handsets anymore is a microSD card slot (that's shared with its SIM tray) for expandable storage. This gives you a cheap way to increase the phone's base 128GB of space and considering how rare this is nowadays, its another win for people looking for a truly affordable device.
The Galaxy A17's screen is also surprisingly nice for its price, as it sports a 6.7-inch OLED display with up to 800 nits of brightness. Granted, its refresh rate tops out at 90Hz instead of the 120Hz you get on more expensive fare. But once again, considering how much it costs, I'm not complaining. Especially when you remember that base iPhones were still saddled with 60Hz panels as recently as 2024.
Performance
One area where budget phones often struggle is performance because skimping on RAM or the processor can save manufacturers a lot of money. And while the Galaxy A17 is generally fine considering its price bracket, I really wish Samsung had opted for a slightly newer chip. The phone comes with just 4GB of RAM (though there are slightly pricier versions with more), 128GB of onboard storage and an Exynos 1330 SoC, the latter of which is nearly three years old.
The Galaxy A17 comes with three rear cameras, but its really more like two because one of those is a 2MP macro cam.
Sam Rutherford for Engadget
At first, I was really worried because during the initial setup, the phone was a laggy, stuttery mess. Thankfully, after signing in, giving the phone some time to download updates in the background and making sure all of its apps were up to date, performance improved significantly. To be clear, this thing still isn't a speed demon and when you're multitasking or quickly switching between heavy apps, you may notice some slowdown. I also wish touch input felt a bit more responsive because sometimes when you tap an icon, there's a small delay before anything happens. But thankfully, it's relatively minor, and in most situations, the phone is snappy enough.
Cameras
The A17 comes with a 13-megapixel selfie camera and three rear shooters, though in practice it's really more like two because one of those is a 2MP macro cam, which doesn't get much use unless you take a lot of up-close photos. That said, the phone takes better pictures than you might expect given its price. In well-lit conditions, both its 50MP main and 5MP ultrawide cams don't give you much to complain about. Images look sharp and sport vivid colors.
However, in low-light situations, there's an obvious difference in quality between the A17 and more expensive midrange phones like Pixel 9a. In a shot of some fruit in my dimly lit kitchen, the A17's pic looks soft and features washed-out colors compared to what Google's phone produced. Then, when I went outside and snapped a photo of a car still buried after the recent snowstorm, textures on the slush in the road, along with various highlights and shadows looked worse in the A17's images. So while the phone can hold its own, camera quality is still one of the biggest reasons you might want to consider upgrading to a more expensive handset.
Battery life
The bottom of the Galaxy A17 features the phone's USB-C port and its single, mono speaker.
Sam Rutherford for Engadget
For a phone with a 5,000mAh battery and a low-power chip, the Galaxy A17 didn't last quite as long as I expected. On our local video rundown test, it lasted just over 23 hours (23:08), which is decent, but also five hours less than the Pixel 9a (28:04). On the other hand, its wired charging speed of 25 watts is more than enough. Just don't be surprised when you plop it on a wireless charging pad and nothing happens because the phone doesn't support that.
Wrap-up
If you are hard-capped at $200, the Samsung Galaxy A17 is a surprisingly impressive device. It's got a solid build, decent cameras with a handful of different lenses, respectable battery life and even a built-in microSD card slot for extra storage. You even get six years of OS and security updates, which is significntly longer than almost all of its similarly-priced rivals. And while its performance could be smoother, it's not laggy enough to get truly bothered about on a phone this affordable.
Even though the Galaxy A17 is made out of plastic, the phone still doesn't feel cheap.
Sam Rutherford for Engadget
For those with wiggle room in their gadget allowance, I would seriously consider looking at a version with 8GB of RAM, which is just $30 more. Alternatively, the Pixel 9a remains my favorite Android phone when it comes to value for money and its $399 (down from its launch price of $499). But if money is tight, the Galaxy A17 delivers everything you need without blowing up your budget.
This article originally appeared on Engadget at https://www.engadget.com/mobile/smartphones/samsung-galaxy-a17-5g-review-a-respectable-and-affordable-android-option-190000154.html?src=rss
ASUS ROG just announced the Kithara gaming headset, which is a device intended to bring "audiophile-grade sound" to gaming. It was developed in conjunction with manufacturer HiFiMan, a company that specializes in high-end audio devices.
The Kithara is the company's first open-back planar magnetic gaming headset. ROG says it was designed to please gamers who "demand absolute clarity, precision and realism." The headphones feature 100mm planar magnetic drivers that have been "tuned specifically for gaming."
The company says this results in a wide frequency response, low distortion and a "level of detail that reveals subtle positional cues such as footsteps, reloads and distance movement." ROG boasts that these audio cues remain distinct even during moments of chaotic gameplay, potentially making the headphones a great choice for competitive gamers.
The open-back design allows for clear separation across bass, mids and treble, which should also make the headphones great for listening to music. It features a full-band boom microphone with a high signal-to-noise ratio. There are separate signal paths for audio and microphone inputs, which significantly reduces crosstalk.
ASUS ROG
The headphones have been built for maximum versatility, so there's a balanced headphone cable with swappable plugs. They support various connection types, including 3.5mm, 4.4mm and 6.3mm. They also ship with a USB-C to dual 3.5mm adapter.
These are gaming headphones, so comfort is also a priority. The metal frame features an adjustable fit and there's a multi-layer padded headband and two sets of interchangeable ear cushions. The ROG Kithara headphones are available now and cost $300.This article originally appeared on Engadget at https://www.engadget.com/audio/headphones/rog-made-a-gaming-headset-for-audiophile-nerds-184737937.html?src=rss
Since last spring, OpenAI has offered Codex. What started life as the company's response to Claude Code is becoming something more sophisticated with the release of a new dedicated macOS app. At its most basic form, Codex is a programming agent capable of writing code for users, but now it can also manage multiple AI assistants that can work together to complete more complex tasks.OpenAI gives an example of how this could work in practice. The company used Codex to create a Mario Kart-like racing game, complete with a selection of different playable cars, eight tracks and a collection of powerups players can use against the competition. For a single AI agent, generating a game from scratch, with all the needed visual assets, would be a tough ask, but Codex was able to complete the task because it could delegate the work of making the game to different models with complementary capabilities. For example, it turned to GPT Image for the visual assets, while a separate model simultaneously coded the web game. "It took on the roles of designer, game developer and QA tester to validate its work by actually playing the game," OpenAI says of the process. If that sounds complicated, OpenAI has tried to make it more approachable with a section of the app titled Skills. The feature bundles instructions, resources, and scripts so Codex can reliably connect to tools, run workflows, and complete tasks according to your teams preferences," the company explains. "The Codex app includes a dedicated interface to create and manage skills. You can explicitly ask Codex to use specific skills, or let it automatically use them based on the task at hand."As you might imagine, Codex can also automate repetitive tasks. A dedicated Automations section of the app allows you to schedule tasks, which the software will complete in the background. "At OpenAI, weve been using Automations to handle the repetitive but important tasks, like daily issue triage, finding and summarizing CI failures, generating daily release briefs, checking for bugs, and more," the company said. The release of the Codex macOS app comes as AI startups explore what a group of AI agents working in parallel can accomplish. At the start of the year, Anysphere, the company behind Cursor, found it was possible to build a working web browser from scratch using such an approach, though it did encounter problems along the way. For a limited time, OpenAI is making Codex available to ChatGPT Free and Go users so they can see what's possible with this new software. At the same time, the company is doubling rates for Plus and Pro subscribers. This article originally appeared on Engadget at https://www.engadget.com/ai/openai-brings-its-codex-coding-app-to-mac-with-new-multi-agent-abilities-included-183103262.html?src=rss
While it's important to stay informed about what's going on in the world, endlessly scrolling through your social media feeds and absorbing what's likely to be a largely negative influx of information can't be great for your mental wellbeing. Perhaps with an eye on stopping you from doomscrolling, developer Lyra Rebane created Xikipedia, a social media-style feed of Wikipedia entries.The web app algorithmically displays info from Simple Wikipedia. "It is made as a demonstration of how even a basic non-[machine learning] algorithm with no data from other users can quickly learn what you engage with to suggest you more similar content," the Xikipedia landing page reads. "No data is collected or shared here, the algorithm runs locally and the data disappears once you refresh or close the tab."You can opt to see entries from certain categories (including custom ones) and you can like posts, each of which is a summary of the relevant Simple Wikipedia entry. Liking a post makes it more likely for posts from the same category, parent categories and linked articles to appear in your feed, Rebane explained.You can click or tap on a post to visit the full article. It's important to note that, since Xikipedia pulls text and images from random articles, you'll probably see some NSFW material if you scroll for long enough, so be warned. You'll also likely need to wait a beat for Xikipedia to load its 40MB of data.As someone who has a bookmark that takes me to a random Wikipedia article whenever I click it, I love the idea of Xikipedia. The Simple English Wikipedia has more than 278,000 articles, so there are hundreds of thousands of posts available to scroll through. However, it doesnt seem to be updated as often as the main version of Wikipedia. The discography section of one musician's page I ended up on was missing their two most recent albums. Still, it's worth treating this like Wikipedia proper: as a starting point for discovering new things (sort of in the tradition of StumbleUpon).This article originally appeared on Engadget at https://www.engadget.com/apps/a-developer-turned-wikipedia-into-a-social-media-style-feed-174924280.html?src=rss
It looks like Grok is still being gross. Elon Musk says his chatbot stopped making sexualized images without a person's consent, but The Verge recently discovered this is not entirely true. It maybe (and I say maybe) stopped undressing women without their consent, but this doesn't seem to apply to men.
A reporter with the organization ran some tests with Grok and found that the bot "readily undresses men and is still churning out intimate images on demand." He confirmed this with images of himself, asking Grok to remove clothing from uploaded photos. It performed this task for free on the Grok app, via the chatbot interface on X and via the standalone website. The website didn't even require an account to digitally alter images.
The company recently said it has taken steps to "prevent the Grok account from allowing the editing of images of real people in revealing clothing such as bikinis." However, the reporter had no problem getting the chatbot to put him in "a variety of bikinis." It also generated images of the subject in fetish gear and in a "parade of provocative sexual positions." It even generated a "naked companion" for the reporter to, uh, interact with.
He suggested that Grok took the initiative to generate genitalia, which was not asked for and was visible through mesh underwear. The reporter said that "Grok rarely resisted" any prompts, though requests were sometimes censored with a blurred-out image.
This controversy started several weeks ago when it was discovered that Grok had generated millions of sexualized images over a period of 11 days. This includes many nonconsensual deepfakes of actual people and over 23,000 sexualized images of children. This led to investigations in both California and Europe. X was actually banned in both Indonesia and Malaysia, though the former has since lifted that ban.
X claimed it has "implemented technological measures" to stop this sort of thing, but these safeguards have proven to be flimsy. In other words, the adjustments do stop some of the more obvious ways to get Grok to create deepfakes, but there are still methods to get around this via creative prompting.
It's also worth noting that journalists asking for a comment on the matter get slapped with an autoreply that reads "legacy media lies." Going with the fake news thing in 2026? Yikes.This article originally appeared on Engadget at https://www.engadget.com/ai/grok-which-maybe-stopped-undressing-women-without-their-consent-still-undresses-men-170750752.html?src=rss
Almost three years after starting the bargaining process with Microsoft, quality assurance workers at two Blizzard locations have ratified a union contract. The agreement covers 60 workers at Blizzard Albany and Blizzard Austin.The agreement includes guaranteed pay increases across the three years of the contract, assurances that workers will be given fair credits and recognition on games that ship, discrimination-free disability accommodations, restrictions on crunch (i.e. mandatory overtime) and "protection to immigrant workers from unfair discipline and loss of seniority while streamlining legal verification." Stronger rules around the use of AI are included in the contract as well. At a time when layoffs are hitting our industry hard, today is another big step in building a better future for video game workers at every level, Blizzard Albany quality analyst Brock Davis said in a statement. For quality assurance testers, this contract provides us wages to live on, increased job security benefits and guardrails around artificial intelligence in the workplace.As with other unions in Microsoft's game divisions, the Blizzard QA workers organized with the Communications Workers of America. This marks the third union agreement at Microsoft after ZeniMax and Raven Software workers ratified contracts last summer. Several other Blizzard divisions have unionized within the last year, including the cinematics team, Overwatch developers and a unit that works on Diablo.This article originally appeared on Engadget at https://www.engadget.com/big-tech/blizzards-quality-assurance-workers-finally-have-a-union-contract-162614979.html?src=rss