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We're less than a month from the availability of Death Stranding 2: On the Beach on PC, and today Sony released the required specs. Despite designer Hideo Kojima being known for spectacle in his projects, the minimum specs are quite reasonable. The low graphics preset runs on an NVIDIA GeForce GTX 1660 or AMD Radeon RX 5500 XT 8GB, and that will give players average performance of 1080p at 30 frames per second, which is rough but at least makes the game available for players who havent upgraded in awhile. Intel Core i3-10100 or AMD Ryzen 3 3100 are the recommended GPUs for that graphics tier. As is typical for PC gaming, though, the higher end performance options will require beefier internals.This port of Death Stranding 2 will also boast a few firsts. The title will mark the debut of Pico as an upscaling option on PC. This upscaler was made by Guerilla Games and was also used for the Death Stranding sequel on the PlayStation 5. The game will also be adding support for ultrawide views. The cutscenes can be viewed in a 21:9 aspect ration and gameplay can be displayed at 32:9. This option will be available for both PC and the PS5 versions of the game, and an ultrawide monitor won't be required to enable this view option.This article originally appeared on Engadget at https://www.engadget.com/gaming/sony-reveals-the-death-stranding-2-required-pc-specs-184411856.html?src=rss
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A new app will notify users if smart glasses are likely nearby. The aptly named Nearby Glasses was developed in response to media coverage outlining how glasses like Meta's Ray-Bans have been used to film people without their consent. As first reported by 404 Media, the app detects the unique Bluetooth signature emitted by smart glasses and sends a push alert that someone wearing the device may potentially be nearby. I consider it to be a tiny part of resistance against surveillance tech, the app's developer Yves Jeanrenaud told 404 Media. Smart glasses have sparked increased privacy concerns, especially as Meta is reportedly working to add facial recognition technology to its Meta Ray-Bans. OpenAI is also reported to have a pair of smart glasses in the works. It bears mentioning that false positives may occur, including from VR headsets. Nearby Glasses is currently available on the Google Play Store and GitHub.This article originally appeared on Engadget at https://www.engadget.com/apps/someone-made-an-app-to-warn-you-if-smart-glasses-are-nearby-183359723.html?src=rss
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Marketing and Advertising
As spicy as the PlayStation State of Play that took place a couple of weeks ago was overall, there was one major first-party game that was notably absent from the showcase: Marvels Wolverine. Insomniac Games latest superhero blockbuster was already slated for a fall release and now the studio has revealed exactly when youll be able to get your claws on it. Marvels Wolverine is coming to PS5 on September 15.Thats it. Thats the announcement. Theres no new trailer to accompany the news, other than a six-second release date reveal video that popped up on YouTube. Insomniac previously said it would reveal more details about Marvels Wolverine this spring.Technically, this release date means that Marvels Wolverine will debut in the last week of summer rather than in the fall. Still, its one of the relatively few blockbuster games you can expect in the tail end of this year because many major developers and publishers will be staying well clear of GTA VI. Insomniacs game will have a couple of months of breathing room before GTA VI soaks up all of the air in the gaming world when it arrives on November 19 assuming Rockstar doesnt announce another delay. However, parent company Take-Two plans to rev up its marketing machine for the game this summer, so its looking like GTA VIs release date will hold this time.This article originally appeared on Engadget at https://www.engadget.com/gaming/playstation/marvels-wolverine-will-hit-ps5-on-september-15-175500927.html?src=rss
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