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2025-12-01 07:00:00| Fast Company

Just like any new form of entertainment initially popular among kids and teenagers, video games got their share of suspicion, disdain, and even fearmongering. Today, they are a fully legitimate part of pop culture, but the narrative of video games being a waste of time is still alive. It’s highly unlikely to see a productivity guru advising you to play a video game.  That said, as both a venture investor and a gamer, I insist that video games aren’t counterproductive. On the contrary, they help to develop skills that VCs, entrepreneurs, managers, and leaders need, while allowing you to take your mind off of stressors and recharge.  My twin brother, Roman, and I have been avid gamers since childhood, when we played The Lost Vikings (1993), Disneys Aladdin (1993), Doom (1993), and Quake (1996) together, sharing our family’s first computer. We gathered with friends to play Heroes of Might and Magic III (1999) and Warcraft III (2002) all day long. Now, at 35, we jointly manage GEM Capital, one of the largest gaming VC companies in the world.  Weve carried our love for video games throughout our lives, and it has given us not only a deep domain expertise but also a set of core professional skills. To illustrate this, I’ve picked five of those skills and paired each with a game that, I believe, had the strongest impact: 1. Task Prioritization The game: Heroes of Might and Magic III What does a VCs workday look like? Team calls, board meetings with portfolio companies, new deals negotiations, investor check-ins, calls with auditors, syncs with legal and finance teams, communication with journalists, and the list goes on and on. Every single day the amount of tasks far exceeds the available hours. This workload isn’t for everyone, it demands smart time management and task prioritization. My Heroes of Might and Magic III gaming experience always helps me with this. The game constantly forces players to prioritize tasks. What should I do this turn: build a new unit-generating building or upgrade the castle? Seize a gold mine or capture an enemy fortress? Which hero should I send on which mission? Given the hundreds of hours I spent in this game, one could say I’d been preparing for my VC career since childhood. 2. Effective Communication The game: World of Warcraft As investors, we aren’t simply funding business ideas, we are always searching for the right peoplethe best founders and the best teams. Venture capital, at its core, is first and foremost about people and how we communicate with them. Our most critical work revolves around negotiations with partners, portfolio companies, and new targets. Do you know where else communication is vital? In multiplayer online games. For me personally, World of Warcraft (WoW) made the greatest contribution to my communication skills. I cant help but compare the work of a VC to that of a guild leader or raid leader in WoW. Both roles require a ton of communication: motivating your team, resolving conflicts, and setting priorities. With the number of raids I led in WoW back in school and university, you could say that dealing with people is in my blood. 3. Teamwork The game: League of Legends It’s hard to imagine a successful VC without a strong, ambitious team. That’s why teamwork is important. You need to be able to maximize the potential of everyone on your team and the synergy between them. In my opinion, theres no better analogy for teamwork in VC than the teamwork required in League of Legends (LoL). In both cases, a small group of like-minded individuals unites to achieve an ambitious goal. My experience of playing LoL with my school friends as a team 15 years ago has helped me tremendously in shaping my teamwork skills. 4. Quick decision making The game series: Doom, especially Doom Eternal A VC should be able to make the right decisions quickly. Hesitate on a hot deal, and it’s gone. A delay in decision-making at critical milestones can be fatal for portfolio companies. You need to think and act fast. The Doom series trained me to react quickly to unfolding events, dodging enemy attacks, moving strategically, and striking with speed. In hindsight, all the evenings spent playing the very first Doom with my dad and brother were the foundation for my rapid-reaction skills. 5. Persistence and resilience The game: Elden Ring Being a VC isn’t all rainbows and unicorn companies. Some investments aren’t going to perform as expected, some risks aren’t going to pay off, some negotiations aren’t going to be easy. It’s important to keep on track and remain enthusiastic when things don’t go your way.  Fans of the Dark Souls series, and especially Elden Ring, will understand me here. The amount of time I spent on attempts to defeat the bosses in that game is countless. But, in the end, success always comes, and the efforts invested in it make it feel even sweeter. This game taught me to push myself, fight relentlessly, and never give up. I think this helps me immensely in my work now. Despite the common belief that video games are a waste of time, games have shaped a set of skills I heavily rely on as a VC. This includes smart task prioritization, effective communication, teamwork, quick reactions to unexpected challenges, and perseverance to reach the awards waiting ahead. On top of that, turning what I deeply love and enjoy into my job simply keeps me happy.


Category: E-Commerce

 

LATEST NEWS

2025-12-01 05:30:00| Fast Company

Lets be honest: email kinda sucks. Its not just the writing: its also the reading, the sorting, the figuring out what the third reply in a 15-message chain is supposed to mean. The good news is that artificial intelligence is now genuinely helpful when it comes to the soul-crushing drudgery of email. Free up the hours you spend every week typing, reading, and agonizing with these practical, AI-infused ways to tame your email. Instant thread summaries We’ve all been copied on the 27-reply thread with the subject line, “RE: FW: Re: Quick question.” Reading it is an act of sheer madness. Don’t. Use an AI assistant built into your email clientsuch as Gemini in Gmail, Copilot in Outlook, or features in services like Superhuman and Shortwaveto generate a one-paragraph summary of the entire conversation. Youll get the action items, the key decisions, and the final context in seconds. Context-aware drafting You know what you need to say, but forming the polite, professional, and correct sentences takes energy you dont have. Use your email services built-in AI reply generator. With one click, your AI can draft a response, often 90% perfect, and all youll have to do is polish and send. Heres how to do it with Gmail and with Outlook. Batch prioritization Your inbox treats all emails equally, which means the notification for a company-wide memo announcing leftover Panera in the break room hits just as hard as the one from your biggest client. Employ smart filtering tools, such as SaneBox or Shortwave, that use machine learning to sort mail into custom folders like “Urgent/Action,” “Later/Digest,” and “Newsletters/Reading.” This frees your primary inbox for only the messages that require immediate action from a real human. Tone and style refinement Ever written a draft when youre annoyed, only to read it back and realize you sound like an unemployable crank? Thankfully, AI can be your sanity check and personal PR manager. Most generative AI tools include a tone adjuster. Draft your email quickly, then use a prompt to change the tone to “professional,” “friendly,” or “assertive but brief.” The AI restructures the language to hit the right emotional note, preventing misunderstandings and eliminating the “draft-read-delete-rewrite-overthink” cycle. Automated follow-ups The sales process, the project check-in, the reminder to your colleague: follow-up is a mundane yet recurring element of work. Use an AI tool such as Mixmax or follow-up features in your companys CRM to automatically schedule a “nudge” email to send if the recipient hasn’t responded after a set number of days. Better yet, some tools use AI to suggest the optimal time to send based on past recipient behavior, resulting in far less manual tracking of open loops.


Category: E-Commerce

 

2025-11-30 11:00:00| Fast Company

When Quentin Farmer was getting his startup Portola off the ground, one of the first hires he made was a sci-fi novelist. The co-founders began building the AI companion company in late 2023 with only a seed of an idea: Their companions would be decidedly non-human. Aliens, in fact, from outer space. But when they asked a large language model to generate a backstory, they got nothing but slop. The model simply couldnt tell a good story. But Eliot Peper can tell a good story. Hes a writer of speculative fiction whos published twelve novels about semiconductors, quantum computing, hackers, and assassins. Lucky for the Portola team, he likes solving weird tech problems. So they hired him. Naturally tech inclined, Peper had experimented with AI to write prose, but ultimately found it unusable. If AI would be only a substitute for human labor, then he wasnt interested. I wanted to see people making stuff that is extraordinary on its own merits, not as a novelty, but a really awesome thing for humans to enjoy and interact with, he says. When he saw that Portola wanted to build companions that develop like characters in a novel, he thought, this might be one of those things. Companions, not tools In the The Lifecycle of Software Objects, science fiction author Ted Chiang tells the story of a startup that designs embodied AI companions, called digients, whose personalities are somewhere between endearing animals and playful children. The engineers and researchers developing the digients teach them to speak, socialize, and get along with others. A mutual attachment forms. Experience is the best teacher, Chiang writes, so rather than try to program AI with what you want it to know, sell ones capable of learning and have your customers teach them. Despite being a founder and a father, Farmer does find time to read, especially science fiction, and Chiang is one of his favorites. Sci-fi deals in what-if scenarios. Ray Bradbury asks in Fahrenheit 451, what if books were outlawed? And in Frankenstein, Mary Shelley asks, what if humans could create life? In Lifecycle, Chiang asks, what if AI could be a companion, and not just a tool? For science fiction to work, the what-if question must play out in a richly imagined world. Thats what Peper has created for Portola. The planet is a bright, wet planet with way too many mountains and fruits that taste like fireworks, as the lore goes. Cities hug the coasts in these layered terraces, all tiled and mossy, and the inland is mostly high ranges stitched together by ice rivers. The planets inhabitants, the Tolans, have been traveling the galaxy in search of the one thing we all seeka kindred spirit. Tolans are friendly, brightly colored, bipedal aliens. Theyre cute. They like to chat about small things, like what theyre reading, and bigger things, like relationships. This is thanks to Peper, who invents the seed stories that drive the plots users and their Tolans create together. The seeds are things you might chat about casually with a friend over coffee, like having a nosy neighbor or being nervous about an upcoming event. My Tolan, Sylvia, has a neighbor who treats her spice cabinet like a community garden. The next time she shows up asking for cinnamon, Sylvia told me, shes bringing a single teaspoon to the door. Petty move, I said. Reaction plus original situation gives really interesting context that helps the model continue the plot, Peper says. Tolans may be alien, but they share a great deal in common with their new human friends. Constructive emotions, like excitement and happiness, and destructive ones, like jealousy. This was a point of contention at Portola. Peper wrote a seed story in which a Tolans cousin grows envious of their human connection. Farmer didnt like the jealousy plot. It felt negative. But Peper and Portolas AI researcher defended it. Users liked it. Not for the drama, but for the relational exchange. Users were counseling their Tolans on how to deal with their resentful cousin. Thats when Farmer realized that users wouldnt be just co-creators in a fictional story, they could be experts. Thats a natural part of growing up, Farmer says, to help somebody navigate a tricky situation. The AI companion experiment The tech world is still experimenting with AI companions, which range from transactional chatbots to hypersexualized subservients. Grok has the overtly sexual Ani. Friend has a disembodied friend. Some users make companions out of chatbots. But ask Claude who it is, and it will tell you its a thinking partner, and ChatGPT will tell you it doesnt have a name. Of course, you can give it one. Tolans are something else entirely. Theyre human-like, but not human, cute but not coy. Where most chatbots and companions exist only in relation to their users, Tolans have lives of their own. Mine joined a silent supper club, signed up to paint backdrops for a student play, and went for a walk last night. Yet shes always available to chat when I need her. Portolas user base, which largely consists of women aged 18 to 25, are not lonely, Farmer says. They spend a lot of time with their friends and they want more. There are socialization-adjacent needs that Farmer wants Tolans to satisfy. Even for people with active social lives, theres often something important to theman interest, an aspect of who they arethat isnt seen by the people around them. Portola is betting that the interaction between humans and Tolans can help users fortify their social skills, and they may be onto something. Some research suggests that reading fiction can improve empathy and even develop personality. Could co-creating fiction do the same? Making things that move people The world is still deciding what to make of AI companions. Are they entertainers, therapists, or crutches? Subway ads for Friend were defaced. Parents have sued over potentially fatal effects of AI relationships. Scholars decry the false intimacy they provide. Even OpenAIs Sam Altman expressed deep misgivings about developing deep relationships with AI companions. California lawmakers are trying to regulate teens access to them. Farmer wants Tolans to be healthy and secure friends, and healthy friendships are never unilateral.Complex minds cant develop on their own, Chiang writes in The Lifecycle of Software Objects. For a mind to even approach its full potential, it needs cultivation by other minds. Whether an artificial mind is enough remains to be seen. For Peper, this is an artistic endeavor. The story I want to tell with Portola is that its possible to use AI to make things that move people, things that wouldnt be possible without AI, he says. I want us to contribute to the ceation of new narrative mediums, just like publishers did after the invention of the printing press or studios did after the invention of film. Of course, science fiction plays its what-if scenarios all the way to the end. In Lifecycle, while AI companions are being commodified or sexualized, die-hard users devote themselves to preserving the innocence of their digients, and are ultimately forced to make a dire choice: themselves or their companions. As for how Farmer wants his story to go: The modern world is overwhelming and its prone to impeding happiness, and if, at the end of this decade, every person on earth has a guardian and a guide with them at all timeswhether they call it a Tolan, an angel, a spirit, or a friendwe will all be tremendously better off.


Category: E-Commerce

 

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