Xorte logo

News Markets Groups

USA | Europe | Asia | World| Stocks | Commodities



Add a new RSS channel

 
 


Keywords

2024-09-13 16:00:28| Engadget

A European consumer watchdog has filed a complaint against Epic Games, Electronic Arts, Roblox and other game publishers over deceptive in-game currency practices, Reuters reported. The European Consumer Organization (BEUC) said it has "identified numerous cases where gamers are misled into spending money" and called on authorities "to provide consumers with safe gaming environments."  The BEUC pointed out that consumers are unable to see the real cost of digital items price using in-game currencies, saying that in-game purchases should always be displayed in real money. It added that companies' claims that gamers prefer in-game premium currencies are wrong; consumers are often denied their rights when using such currencies; and that children are particularly vulnerable to these "manipulative tactics." "Regulators must act, making it clear that even though the gaming world is virtual, it still needs to abide by real-world rules," said BEUC director general Augustin Reyna in a statement. "Premium in-game currencies are purposefully tricking consumers and take a big toll on children. Companies are well aware of children's vulnerability and use tricks to lure younger consumers into spending more." Also named in the complaint is Microsoft's Activision Blizzard, Mojang Studios, Tencent-owned Supercell and Ubisoft.  In a separate statement, Video Games Europe, which counts members including Epic Games, Roblox, Activision Blizzard, Electronic Arts, Supercell and and Ubisoft, said that consumers are already well-informed around in-game currencies. "The PEGI (Pan-European Game information) Code of Conduct requires developers to ensure that the real-world cost is clear and unambiguous at the point of purchase of the in-game currency," it told Reuters. "Our members always respect European consumer laws in how they offer these purchases." The use of premium currencies purchased with real money has been controversial, especially around young players. In 2022, Epic was hit by a record FTC fine, in part for making it possible for children to purchase Fortnite's V-Bucks in-game currency without parental consent until 2018. The regulator said that Epic ignored more than a million user complaints and employee concerns over wrongful charges. This article originally appeared on Engadget at https://www.engadget.com/gaming/eu-complaint-urges-action-on-confusing-in-game-currencies-140028212.html?src=rss


Category: Marketing and Advertising

 

Latest from this category

07.11AI Update, November 7, 2025: AI News and Views From the Past Week
07.11McDonalds turns Happy Meal box into a blank canvas, inviting kids to draw how they feel
06.11The Top Workplace Tools Creating Friction and Lost Time [Infographic]
06.11How SMB Marketers Can Turn AI Hype Into Reality With Voice AI
06.11Why Do Large Language Models (LLMs) Love Press Releases?
06.11Seoul transforms subway stations into convenient hubs for the citys runners
05.11How Will AI Impact Marketing and Ad Agency Headcount?
05.11Implementing ABM? Why a Customer Advisory Board Should Be Step One
Marketing and Advertising »

All news

08.11Dont Let These Market Monsters Scare You Out of Good Trades
08.11OpenAI wants your brand mascot on Sora. What could possibly go wrong?
08.11Supplement your Spotify stream with these classic radio treasures
08.11Shark Tank fired Barbara Corcoran before taping an episode. Her response is a brilliant lesson in emotional intelligence
08.11Apple Liquid Glass: You cant turn it off in iOS26, but now you can tone it down
08.11Gaurs Group aims Rs 2k cr revenue from sale of flats in new Yamuna Expressway project
08.11JSW Cement Q2 Results: Co swings to Rs 75 crore profit on robust sales, volume growth
08.11Stablecoins are like e-mail in a fax-machine world
More »
Privacy policy . Copyright . Contact form .