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Dell has unveiled an ultrawide, curved 52-inch 6K monitor at CES 2026. This productivity behemoth is designed for stock traders, engineers and other data professionals. Dell claims the UltraSharp 52 Thunderbolt Hub Monitor is the world's first 52-inch ultrawide curved 6K monitor (but with that many qualifiers almost anything can be a world first). Given Dells experience in the monitor realm, this could be a dream display for professionals who handle vast data sets such as trading platforms, AutoCAD, 3D rendering software, spreadsheets and more. It sports a 120Hz refresh rate on an IPS Black panel and emits up to 60 percent less blue light when compared to competing monitors. It delivers an impressive 129 ppi (for comparison a 4K 32-inch monitor delivers 138 ppi) and an ambient light sensor helps avoid eye strain during long work sessions. Users can connect up to four PCs to the monitor simultaneously, which can use picture-by-picture to treat each partitioned screen as an individual monitor. It also features built-in KVM (keyboard, video, mouse) features that let users control all connected PCs via a single mouse and keyboard. The monitor can also charge your laptop with up to 140W of power via a Thunderbolt 4 connection. Dell also rolled out a new 32-inch 4K QD-OLED monitor with support for both True Black 500 HDR and Dolby Vision. It claims true-to-life color accuracy out of the box and excellent gamut coverage at 99 percent of DCI-P3. This monitor would be a strong fit for film and photo editing. The Dell UltraSharp 52 Thunderbolt Hub Monitor is priced at $2,900 with stand or $2,800 without. It will be widely available starting January 6. The Dell UltraSharp 32 4K QD-OLED Monitor comes in at $2,600 and will be available beginning February 24.This article originally appeared on Engadget at https://www.engadget.com/computing/dell-unveils-a-massive-52-inch-6k-ultrawide-monitor-at-ces-2026-140024029.html?src=rss
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NVIDIA has unveiled the G-Sync Pulsar, which it calls the latest evolution of [its] pioneering VRR (variable refresh rate) technology, at CES 2026. The new tech promises a gaming experience thats free of stutter with buttery smooth motion, which is made possible by pulsing the displays backlight. G-Sync Pulsar displays have multiple horizontal backlight sections that are pulsed independently from top to bottom, unlike traditional displays whose backlight is always on. When the backlight is always active, the image fades from one frame to the next. The displays with the new tech give pixels in a frame enough time to stabilize before theyre backlit so that theyre shown in their right locations, effectively reducing monitor-based motion blur. The company says G-Sync Pulsar can effectively quadruple your refresh rate. If youre playing at 250 fps, that means it can deliver a perceived effective motion clarity of over 1,000 Hz. That enables easier tracking and shooting in-game, making displays with the technology especially suited for esports. You can see the difference in motion in Counter-Strike 2 between a 360Hz monitor without G-Sync Pulsar and one with the technology switched on in the video below. The first four displays designed specifically to support G-Sync Pulsar and Ambient Adaptive Technology, which allows users to automatically adjust color temperature and brightness based on ambient lighting, will be available starting on January 7. Acer, AOC, ASUS and MSI will each be releasing a 27-inch 2,560 × 1,440 IPS display, which comes with a 360Hz refresh rate and 500 nits of peak brightness in HDR.This article originally appeared on Engadget at https://www.engadget.com/gaming/pc/nvidias-g-sync-pulsar-tech-can-minimize-motion-blur-for-gamers-140000058.html?src=rss
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We see plenty of far-out ideas on the CES show floor, and this year Razer brought in a concept piece called Project Motoko. The device is Razer's take on blurring the line between a gaming headset and an AI-powered wearable for daily life. Or it's a way for Ghost in the Shell fans to feel affronted by Razer taking The Major's name in vain, take your pick. Project Motoko is powered by Qualcomm's Snapdragon platforms. The headset has a pair of first-person view cameras positioned at eye level that can support real-time object and text recognition. It also has a wide field of attention that can capture things happening beyond the normal human eye's peripheral vision, and its microphone array is designed to capture both near and distant audio. "Project Motoko is more than a concept, its a vision for the future of AI and wearable computing," Nick Bourne, Razer's global head of mobile console division, said in the press release about the device. "By partnering with Qualcomm Technologies, were building a platform that enhances gameplay while transforming how technology integrates into everyday life. This is the next frontier for immersive experiences."In addition to taking in environmental details, Project Motoko can also operate as a wearable AI assistant, and the model is compatible with several different chatbots. The company's press release noted that it can integrate with Grok, OpenAI and Gemini. Since Project Motoko is a concept device, Razer has no plans for a commercial release of this headset, but one of the highlights of CES is seeing these more experimental designs. Razer is also well-established as a brand for serious gamers, so seeing the company explore making an AI wearable that could appeal to a broader audience, if still a geeky one, is an intriguing move.This article originally appeared on Engadget at https://www.engadget.com/gaming/razers-project-motoko-is-a-concept-gaming-headset-that-doubles-as-an-ai-wearable-140000534.html?src=rss
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