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2026-02-13 22:06:57| Engadget

Killing Satoshi, an upcoming biopic about the elusive creator of Bitcoin, will reportedly rely heavily on artificial intelligence to generate locations and adjust actors' performances, Variety reports. The film was announced in 2025 as being directed by Doug Liman (The Bourne Identity, The Edge of Tomorrow) and starring Casey Affleck and Pete Davidson in undisclosed roles, but its connection to overhyped technology was previously understood to begin and end with cryptocurrency.According to a UK casting notice viewed by Variety, the producers of Killing Satoshi reserve the right to "change, add to, take from, translate, reformat or reprocess actors' performances, using "generative artificial intelligence (GAI) and/or machine learning technologies." No digital replicas will be created of performers, but it sounds like plenty of other AI-driven tweaks are on the table. The production's use of AI will also extend to the setting of its shoots, per Variety's source. Killing Satoshi will be shot on a "markerless performative capture stage" and things like backgrounds and locations will be entirely generated by AI.You guess is as good as mine as to why a film about blockchain technology needs to be filmed this way, but Doug Liman has been connected with plenty of unusual projects in the past, including a rumored Tom Cruise film that was supposed to film on the International Space Station. Killing Satoshi will be far less practical in comparison, and walking a much finer line of what's acceptable in the entertainment industry. A major sticking point in SAG-AFTRA's 2023 contract negotiations was guaranteeing protections for actors who could be replaced by AI. Equity, the union representing actors in the UK, is currently negotiating protections for members that are concerned that AI could be used to reproduce their likenesses and voices and let studios use them without their consent.This article originally appeared on Engadget at https://www.engadget.com/entertainment/tv-movies/bitcoin-biopic-starring-casey-affleck-to-use-ai-to-generate-locations-and-tweak-performances-210657775.html?src=rss


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2026-02-13 20:50:38| Engadget

An upcoming update to Steam includes a helpful improvement to game reviews. As part of the Steam Client Beta update Valve released on February 12, users will now be able to attach information about their hardware specifications when they post a new game review or update an old one.It's not uncommon to find negative reviews that complain about a game's performance, information that's hard to draw a conclusion from without knowing what kind of hardware the reviewer is using. With specs attached, the usefulness of complaints becomes a little bit easier to gauge. A game's sales performance and discoverability on Steam is heavily influenced by its review average, a data point Steam users sometimes manipulate for reasons unconnected to the quality of a game. Provided reviewers actually attach their specs at least in the beta, the feature is entirely optional Valve's mercurial reviews ecosystem could end up becoming more nuanced overall.Alongside the new option in reviews, Valve is also experimenting with a way for users to share "anonymized framerate data" with the company. When framerate sharing is enabled, "Steam will collect gameplay framerate data, stored without connection to your Steam account but identified with the kind of hardware you are playing on," Valve says. The feature is specifically focused on devices running SteamOS, Valve's Linux-based operating system for the Steam Deck and some third-party handhelds. The extra information could help the company's attempts to improve game compatibility using software like Proton.The beta update also includes bug fixes, and a tweak to how Valve collects feedback about whether a game should be Deck Verified. Now when Steam prompts you to confirm whether you agree with a game's rating, if you disagree, you can provide a reason as to why.This article originally appeared on Engadget at https://www.engadget.com/gaming/pc/valves-latest-steam-beta-lets-you-add-your-pcs-specs-to-game-reviews-195038078.html?src=rss


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2026-02-13 18:21:38| Engadget

The forthcoming Nintendo Virtual Boy accessory for Switch and Switch 2 can play VR-supported games, as reported by Video Games Chronicle. There are four available games to play, including Super Mario Odyssey, Super Smash Bros Ultimate, The Legend of Zelda: Breath of the Wild and Captain Toad: Treasure Tracker. These aren't new VR builds of the games, rather they are the versions previously released for the Nintendo Labo VR set. This was a kit for the original Switch that allowed users to build a cardboard VR headset, among other items. However, this is very good news for Switch 2 owners as Labo creations generally don't work with Nintendo's shiny new console. So this is the only way to experience the VR versions of the aforementioned four games. It's also worth noting that the Switch 2 upgrade for Breath of the Wild still includes the VR mode. There are some caveats. The Virtual Boy accessory is available to purchase as a hardware unit or in cardboard. The cardboard version is much cheaper, at $25, and is actually the preferred method for playing these games in VR. That's because the hardware version sits on a stand, like the original Virtual Boy, making it harder to move one's head around. The cardboard headset is free from those constraints. The hardware also includes red filters over the lenses, to better mimic the original experience, but these can be removed. However, the hardware version is better for playing actual Virtual Boy games, as they were designed for a static headset resting on a table. You'll have to decide if that trade-off is worth $100. It's also worth noting that Virtual Boy games will not work with the original Labo VR headset, which is a bummer for OG Switch fans. Both versions of the Virtual Boy accessories will be available on February 17, which is the same day several of the retro console's games head to the Nintendo Switch Online + Expansion Pack subscription service. They can be purchased at the My Nintendo Store. We got a chance to try the headset and came away fairly impressed, though noted that the revamped accessory is "just as eccentric and ungainly as the original was three decades ago." For those wondering what all the fuss is about, the Virtual Boy was an actual console released by Nintendo all the way back in 1995. It was one of the first mass-market VR devices and, as such, was decades ahead of the curve. It was cumbersome, the games were only in red and there was nothing by way of motion control. Americans only got 14 games before the console was discontinued.This article originally appeared on Engadget at https://www.engadget.com/gaming/nintendo/nintendos-virtual-boy-accessory-lets-you-play-vr-mario-and-zelda-on-switch-2-172138483.html?src=rss


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