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As I uploaded a 1940s photo of my grandpa Max and hit a few buttons in Googles Veo 3 video generator, I saw a familiar family photo transform from black and white to color. Then, my grandpa stepped out of the photo and walked confidently toward the camera, his army uniform perfectly pressed as his arms swung at the sides of his lanky frame. This is the kind of thing AI lets you do nowvirtually bring back the dead. As a hilarious Saturday Night Live sketch this weekend highlighted, though, just because we can reanimate our departed loved ones, that doesnt necessarily mean we should. Grilling the dog The sketch, which The Atlantic has already called SNLs Black Mirror Moment, features Ashley Padilla as an aging grandmother in a nursing home. Her family membersplayed by Sarah Sherman and Marcello Hernándezvisit her on Thanksgiving, and use an AI photo app to bring her old family photos to life as short videos. At first, things go well. Padillas character marvels over a black and white image of her father waving as he stands in front of a spinning ferris wheel. But then, things go hilariously, predictably wrong. A photo of family members at a barbecue turns into a horror scene when the fictional AI app has Padillas father (played by host Glen Powell) roast the family dog, which happens to have no head. As other photos come to life, Padillas father pays a bowling buddy to perform a lewd act, and in a baby photo, her mothers torso splits from her body and floats around the frame as a nuclear bomb explodes in the background. The sketch is hilarious because its so relatable. Anyone who has played with AI video generators knows that they can make delightfully wonky assumptions about the laws of physicsoften with spectacular results. In my testing of AI video generator RunwayML, for example, I asked the model to create a video of a playful kitten at sunset. Things start out cute enough, until the kitten splits in two, with its front half attempting to exit stage-right as its back half continues adorably cavorting around. Show me the movements Video generators make these errors because of the way theyre trained. Whereas a text-based AI model can learn by reading essentially every book, website, and other piece of textual data ever published, the amount of training-ready video content is far more limited. Most AI video generators train on videos from social media platforms like YouTube. That means theyre great at creating the kinds of videos that often appear on those platforms. As Ive demonstrated before, if you want people knocking over wedding cakes or having heated arguments with their roommates, video generators like Veo and Sora excel at making them. For less commonly posted scenes, though, the available training data is far more limited. Most online videos, for example, show interesting things happening. People rarely post hour-long clips of themselves casually walking around (or to SNLs example, holding a baby or grilling a hot dog) on YouTube or Instagram. Those videos would be so terminally boring that no person would want to watch them. Yet copious amounts of video of these kinds of boring, everyday activities are exactly what AI companies need to properly train their video generators. This has created a fascinating market for such clips. Companies like Waffle Video are popping up to serve the need, paying creators to film themselves doing things like chopping vegetables or writing specific words on pieces of paper for AI training. Until AI companies can get their hands on more videos of these kinds of mundane actions, though, AI video generators will struggle to mimic them. Ironically, video generators are currently great at showing fanciful, dramatic actions. Ask them to make the kinds of everyday scenes you might find in an old black and white family photo, though, and you get Fido on the barbie. Reanimate grandma? All that brings us to the question: should you use todays AI tools to reanimate your dead loved ones? My best advice: wait a bit. AI video tech is advancing incredibly quickly. The first tools that added movement to family photoslike Deep Nostalgia from My Heritage, which launched in 2021used machine learning to perform their wizardry. The tech felt revolutionary at the time. Today, it looks primitive compared to the full motion scenes like the one of my Veo-animated grandpa. And even with those advances, Veo and its ilk are still in their avocado chair moment. Image generators have improved tremendously as their creators have gotten better at training them. Video generators will see similarly vast improvementsespecially as AI companies invest millions in buying bespoke training data of everyday movements. Personally, I brought photo of my grandpa to life because I thought the real Grandpa Max would find it amusing. Ive resisted reanimating photos of more recently departed loved ones, though, for many of the reasons implicit in SNLs sketch. Family photos are intimate things. Its nice to see your late loved one smile and wave at you. Seeing them split in two or explode in a nuclear fireball, though, would be disturbingand something you couldnt unsee once youve conjured it up from the depths of Sora or Veos silicon brain. Until AI models can be trusted to avoid these kinds of distributing, random visual detours, we shouldnt trust them with our most prized memories. A splitting kitten is amusing. A splitting grandma, less so.
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E-Commerce
When entrepreneurs list their principal reasons for launching a company, small business owners often cite being their own boss, flexibility in setting their working hours, and turning a commercial concept into reality as their main motivations. Now, new data identifies another incentive that may convince future entrepreneurs to take the plunge. According to a recent analysis by the Federal Reserve Bank of Minneapolis, the average self-employed person earns significantly more income during their career than people who work for someone else. However, the reports findings also note the widely varying levels of income among small business owners, and the length of time usually required before stronger earnings start flowing in. Those details may lead some less enterprising prospective entrepreneurs to stick with punching a clock after all. The analysis by the Minneapolis Fed differs from most research on small business owners, which often relies heavily on survey responses. The shifting makeup of participants in those inquiries often produces widely contrasting results, creating what Minneapolis Fed authors likened to the parable of the blind men and an elephant: Each poll was essentially touching only one part of the body, and led to researchers drawing different and incomplete conclusions. To establish a more complete picture of the nations entrepreneurs, the Minneapolis Fed used U.S. tax and Social Security Administration data from 2000 to 2015. That allowed it to determine the income those small business owners collectively generated for themselves, and identify why they stuck it out with companies that were often slow to reach profitability. And that wasnt due to setting their own hours. (W)e find that self-employed individuals have significantly higher income and steeper income growth profiles than paid-employed peers with similar characteristics, the report said, while also refuting frequent survey results that suggest many entrepreneurs stay in business for the perks of not having to answer to a boss. Contrary to earlier studies based on surveys plagued by underrepresentation in the right tail of the income distribution, we find that non-pecuniary benefits of self-employment are not substantial when considering the source of most business income, it said. What that means, in non-economist-speak, is that many entrepreneurs earn up to 70% more than people working for other employers over their careers, with their income increasing considerably faster than paid workers. That winds up vastly outweighing the advantages surveys often identify of founders setting their own work schedules or getting to ask employees to fetch their coffee. The study found that during the 15-year period, a 25-year-old entrepreneur earned on average about $27,000 per year in 2012 dollars, while an employee of the same age made $29,000. About five years later, that income disparity had typically reversed, and then continued growing larger in small-business owners favor. By age 55, our estimate is an average (entrepreneur) income of $134,000 in 2012 dollarsmuch higher than the estimate of $79,000 for the paid employed, the study said. It added that gap was probably even larger before government agencies adjusted small-business income declarations by 14% to 46% to account for presumed underreporting. These dierences in profiles for the self- and paid-employed would be even more striking if we were to (re)adjust reported incomes to account for business income underreporting. Not every small-business owner winds up earning as much as people working for salaries, howeveror as much as their more successful peers. The study said about 80% of the total income of entrepreneurs it identified was generated by people earning $100,000 annually or more. That means a lot of small-business owners fared less well than the more affluent minority at the top. As a result, the authors said in wonky terms, a minority of self-employed people made even less than workers working for someone else. IRS data shows that many of the primarily self-employed earned less over the sample years than paid-employed peers with similar characteristics, but in the aggregate this subgroup has a much lower share of the total income than those that earned more than their peers, it noted. The Minneapolis Fed noted some other interesting observations in its findings. One was that many entrepreneurs continued working salaried jobs, or had other income coming in as they supported their still unprofitable new ventures. Those supporting funds improved the cohorts overall positive revenue figures, even during early lean years. In other words, when starting a new business, owners rely on other sources of labor earnings, through either paid employment or other business enterprises, it said. Thus, even though most businesses have losses, few owners have negative individual incomes. Another significant detail was what the authors said was their use of official data to create a more precise collective financial portrait of entrepreneurscontrasting the results of many surveys that may simplify the motives and activities of limited samples of small-company owners. (T)he literature on entrepreneurship has an array of narratives, describing the typical business owner in many possible ways: as a gig worker seeking flexible arrangements, a misfit avoiding unemployment spells, an inventor seeking venture capital, a tax dodger misreporting income, it said, before noting its own use of official income statistics collected from millions of entrepreneurs. This data provides new insights into the central questions of the entrepreneurship literature and will hopefully prove useful for researchers interested in calibrating models of self-employment and business formation. Bruce Crumley This article originally appeared on Fast Companys sister publication, Inc. Inc. is the voice of the American entrepreneur. We inspire, inform, and document the most fascinating people in business: the risk-takers, the innovators, and the ultra-driven go-getters that represent the most dynamic force in the American economy.
Category:
E-Commerce
As it faces a growing number of lawsuits alleging it helps facilitate child sexual exploitation, online gaming platform Roblox has unveiled a new age verification system. That system, however, could open it up to a different sort of criticism. The popular app, which has roughly 151 million users, announced last week that it plans to require a facial age check for all users who utilize the Roblox chat system. User verification can be accomplished by either submitting a government ID or by submitting a selfie, which AI will examine to estimate the age of the user. The verification will begin rolling out in early December in select markets (which do not include the U.S.) and expand globally in January 2026. “This initiative is designed to provide even more age-appropriate experiences for all users, which we believe will improve interactions for users of all ages on Roblox,” Roblox Chief Safety Officer Matt Kaufman said in a statement. “Enforcing age checks allows us to implement age-based chat, which helps users better understand who theyre communicating with and limits chat between minors and adults.” Roblox is facing at least 35 lawsuits that allege users met and abused children on the platform. (More than one-third of the platform’s users are under the age of 13.) Attorneys general in Kentucky and Louisiana filed separate lawsuits accusing the company of harming children earlier this year. And a California judge, earlier this month, denied Roblox’s attempt to force one father’s dispute into a private resolution. Roblox already has parental controls and blocks photo sharing and the exchange of personal information. It also uses a mix of human and AI to moderate text and voice interactions. Under the new system, though, users who verify their age will only be allowed to chat with others in a similar age range (unless they are classified a “Trusted Connection” with people they know). Those age groups will be broken into six categories: Under 9, 9 to 12, 13 to 15, 16 to 17, 18 to 20, or over 21. (Chat will not be offered to users under 9 years old, unless a parent provides consent after an age check.) Because families have kids of all ages, Roblox says it will soon roll out solutions for direct chat between parents and children younger than 13 or between siblings in different age groups. Submitting age verification is still optional, but will be required for any user who wishes to utilize the system’s chat feature, which is a popular component with users. Roblox says submitted selfies will be completed through the app using a smartphone’s camera. It also tried to get ahead of possible security concerns, saying “images and video for age checks completed through Facial Age Estimation are processed by our vendor, Persona, and deleted immediately after processing.” Still, some parents could be wary of letting their young children submit photos to the company, given the number of lawsuits and the polarizing nature of facial recognition. In 2021, Facebook abandoned its facial recognition program, which suggested name tags for people in pictures, following privacy watchdog warnings and European Union regulators cracking down on the practice. (The company brought back facial recognition tools last year to assist with reclaiming compromised accounts.) Even Senate Republicans have expressed wariness over facial recognition software, proposing a limit on that technology in U.S. airports (though the bill has not found momentum so far). Folks dont want a national surveillance state, but thats exactly what the TSAs unchecked expansion of facial recognition technology is leading us to,” said Oregons Democratic Senator Jeff Merkley, a cosponsor of the bill, in May. Roblox says its age checks won’t stop with the current program. Early next year it will require age checks to access social media links on user profiles, communities, and experience details pages.
Category:
E-Commerce
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