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2024-03-27 09:39:31| Engadget

xAI's Grok chatbot, the Elon Musk-helmed company's answer to OpenAI's ChatGPT, will be available to X's Premium subscribers later this week. Musk has announced Grok's expanded availability in a tweet, along with an instructional video on how to post a conversation with the chatbot directly on the X website. Grok has been available to X's Premium+ subscribers since it exited early beta, but that paid tier on the social network costs $16 a month or $168 for the full year when billed annually. Since the Premium tier costs half that much at $8 a month or $84 a year, this rollout makes Grok a bit more accessible.  Later this week, Grok will be enabled for all premium subscribers (not just premium+) https://t.co/4u9lbLwe23 Elon Musk (@elonmusk) March 26, 2024 Musk's xAI open sourced its Grok-1 model, which powers its chatbot, in mid-March. Just a couple of weeks before that, the executive sued OpenAI and Sam Altman, accusing them of chasing profits and abandoning their non-profit mission. Musk was one of OpenAI's earliest supporters and funded its operations when it was just starting out. In his lawsuit, he claimed that OpenAI was developing generative artificial intelligence "to maximize profits for Microsoft, rather than for the benefit of humanity." That, he said, was a "stark betrayal of the Founding Agreement." But in a rebuttal of his claims, OpenAI said that there "is no Founding Agreement, or any agreement at all with Musk" to open source its technology. The company said that Musk did not only know that it was going to transition into a for-profit entity, he was also involved in its planning and originally wanted majority equity, control of the initial board of directors and the CEO position. This article originally appeared on Engadget at https://www.engadget.com/the-grok-chatbot-will-soon-be-enabled-for-x-premium-users-elon-musk-says-083931821.html?src=rss


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2024-03-26 23:49:11| Engadget

TikTok, already fighting a proposed law that could lead to a ban of the app in the United States, may soon also find itself in the crosshairs of the Federal Trade Commission. The FTC is close to wrapping up a multiyear investigation into the company, which could result in a lawsuit or major fine, Politico reports. The investigation is reportedly centered around the apps privacy and security practices, including its handling of childrens user data. According to Politico, the FTC is looking into potential violations of the Children's Online Privacy Protection Act (COPPA), as well as allegations that the company misled its users by stating falsely that individuals in China do not have access to U.S. user data. TikTok could also be penalized for violating the terms of its 2019 settlement with regulators over data privacy. While its not clear if the FTCs investigation will result in a lawsuit or other action, the investigation is yet another source of pressure for the company as it tries to secure its future in its largest market.. After a quick passage in the House, the Senate is considering a bill that would force TikToks parent company, ByteDance, to sell the app or face an outright ban in the US. The Biden Administration, which has also tried to pressure ByteDance to divest TikTok, is backing the measure and US intelligence officials have briefed lawmakers on the alleged national security risks posed by the app. TikTok didnt immediately respond to a request for comment.This article originally appeared on Engadget at https://www.engadget.com/the-ftc-might-sue-tiktok-over-its-handling-of-users-privacy-and-security-224911806.html?src=rss


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2024-03-26 21:01:49| Engadget

It's taken much longer than expected but Microsoft is finally bringing keyboard and mouse (KBM) support to certain Xbox Cloud Gaming titles. We first heard that the company planned to do so in March 2022 and it was suggested that the option might be available by that June, but evidently that did not happen. It's only now that Microsoft is starting to let testers on the Alpha Skip-Ahead ring check out KBM functions on web browsers (Edge and Chrome) and the Xbox PC app. The feature should be available more broadly soon. To try out the KBM support, you'll need to be a Game Pass Ultimate subscriber (unless you want to check it out on Fortnite, which is totally free to play via Xbox Cloud Gaming). You'll also need to enroll in the PC Gaming Preview program. If you're testing out KBM support on a web browser, there's one more step you'll have to switch on Preview features on your browser. To do that, click on your profile picture at xbox.com/play, select Settings and then turn on Preview features. Some supported games might still show controller elements on screen at first. You might be prompted to press A to start the game or some such. However, the game should switch to the KBM user interface as soon as you move the cursor or press a button. On browsers, KBM will only work when you're playing in full screen mode and you've clicked on the game stream for it to recognize your mouse input. You can exit KBM use by pressing F9 or hold the ESC button to leave full-screen mode. The first Xbox Cloud Gaming titles to gain KBM support are Fortnite (browsers only), Ark Survival Evolved, Sea of Thieves, Grounded, Halo Infinite, Atomic Heart, Sniper Elite 5, Deep Rock Galactic, High on Life, Zombie Army 4 Dead War, Gears Tactics, Pentiment, Doom 64 and Age of Empires 2. There is a known issue for Atomic Heart at the minute. Microsoft notes that there's some difficulty switching between a controller and KMB while streaming that game. This is a welcome update, especially for those who want to play first-person shooters with a KBM setup but don't have a PC with enough oomph to run current games natively. It's a good step forward for accessibility too. Xbox's cloud gaming tech is pretty solid, but here's hoping it can keep up with Fortnite players who can build elaborate structures in nanoseconds.This article originally appeared on Engadget at https://www.engadget.com/microsoft-is-finally-bringing-keyboard-and-mouse-support-to-xbox-cloud-gaming-titles-200148150.html?src=rss


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2024-03-26 19:46:51| Engadget

Scientists have created a blazing-fast scientific camera that shoots images at an encoding rate of 156.3 terahertz (THz) to individual pixels equivalent to 156.3 trillion frames per second. Dubbed SCARF (swept-coded aperture real-time femtophotography), the research-grade camera could lead to breakthroughs in fields studying micro-events that come and go too quickly for todays most expensive scientific sensors. SCARF has successfully captured ultrafast events like absorption in a semiconductor and the demagnetization of a metal alloy. The research could open new frontiers in areas as diverse as shock wave mechanics or developing more effective medicine. Leading the research team was Professor Jinyang Liang of Canadas Institut national de la recherche scientifique (INRS). Hes a globally recognized pioneer in ultrafast photography who built on his breakthroughs from a separate study six years ago. The current research was published in Nature, summarized in a press release from INRS and first reported on by Science Daily. Professor Liang and company tailored their research as a fresh take on ultrafast cameras. Typically, these systems use a sequential approach: capture frames one at a time and piece them together to observe the objects in motion. But that approach has limitations. For example, phenomena such as femtosecond laser ablation, shock-wave interaction with living cells, and optical chaos cannot be studied this way, Liang said. SCARFInstitut national de la recherche scientifique The new camera builds on Liangs previous research to upend traditional ultrafast camera logic. SCARF overcomes these challenges, INRS communication officer Julie Robert wrote in a statement. Its imaging modality enables ultrafast sweeping of a static coded aperture while not shearing the ultrafast phenomenon. This provides full-sequence encoding rates of up to 156.3 THz to individual pixels on a camera with a charge-coupled device (CCD). These results can be obtained in a single shot at tunable frame rates and spatial scales in both reflection and transmission modes. In extremely simplified terms, that means the camera uses a computational imaging modality to capture spatial information by letting light enter its sensor at slightly different times. Not having to process the spatial data at the moment is part of what frees the camera to capture those extremely quick chirped laser pulses at up to 156.3 trillion times per second. The images raw data can then be processed by a computer algorithm that decodes the time-staggered inputs, transforming each of the trillions of frames into a complete picture. Remarkably, it did so using off-the-shelf and passive optical components, as the paper describes. The team describes SCARF as low-cost with low power consumption and high measurement quality compared to existing techniques. Although SCARF is focused more on research than consumers, the team is already working with two companies, Axis Photonique and Few-Cycle, to develop commercial versions, presumably for peers at other higher learning or scientific institutions. For a more technical explanation of the camera and its potential applications, you can view the full paper in Nature.This article originally appeared on Engadget at https://www.engadget.com/this-camera-captures-1563-trillion-frames-per-second-184651322.html?src=rss


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2024-03-26 19:22:14| Engadget

Apple just announced that the 35th annual Worldwide Developers Conference (WWDC) is set to occur from June 10 until June 14. The annual keynote is scheduled for June 10 at the Apple Park campus in Cupertino, California. The remaining festivities are online and free for developers to attend. What should we expect at this years keynote? WWDC is typically a software-centric event, so reports indicate that Apple will show off a suite of upcoming updates, including iOS 18, iPadOS 18, tvOS 18, macOS 15 and watchOS 11, according to MacRumors. Its also likely the company will reveal the next operating system for the recently-released Apple Vision Pro headset, visionOS 2. Its even possible well get some new hardware announcements. Though typically software-adjacent, last years WWDC was chock full of product announcements, from the aforementioned Vision Pro to the 15-inch M2 MacBook Air. The Mac Mini has been missing from recent product refreshes, so maybe the company will announce an M3-based update. Mark your calendars for #WWDC24, June 10-14. Its going to be Absolutely Incredible! pic.twitter.com/YIln5972ZD Greg Joswiak (@gregjoz) March 26, 2024 As for the new software, there have been plenty of rumors regarding iOS 18. It has been reported that Apple might integrate Googles Gemini AI with Siri and various iPhone apps. Check the suspicious capitalization of "Absolutely Incredible" in the above post from Apple's VP of worldwide marketing Brad Joswiak for a winking acknowledgement of the move. Its also been suggested that the smartphone software will allow users to place apps anywhere on the home screen grid and will offer RCS support in the Messages app, along with the usual array of design changes. The keynote event will be available on the Apple Developer app, the Apple website and YouTube. The company is also inviting 50 winners of its annual Swift Student Challenge to attend WWDC in person.This article originally appeared on Engadget at https://www.engadget.com/apples-wwdc-keynote-is-scheduled-for-june-10-180558453.html?src=rss


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